import static org.checkerframework.checker.units.UnitsTools.s; import org.checkerframework.checker.units.*; import org.checkerframework.checker.units.qual.*; public class Units { @m int m1 = 5 * UnitsTools.m; // The advantage of using the multiplication with a unit is that // also double, float, etc. are easily handled and we don't need // to end a huge number of methods to UnitsTools. @m double dm = 9.34d * UnitsTools.m; // With a static import: @s float time = 5.32f * s; }