/* * Copyright (C) 2017 BugVM * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.bugvm.sound; public class YNative { public static int Initialize() { return 0;//SoundLib.LIB.Initialize(); } public static int Terminate() { return 0;//SoundLib.LIB.Terminate(); } public static int GetDeviceCount() { return 0;//SoundLib.LIB.GetDeviceCount(); } public static int GetDefaultInputDevice() { return 0;//SoundLib.LIB.GetDefaultInputDevice(); } public static int GetDefaultOutputDevice() { return 0;//SoundLib.LIB.GetDefaultOutputDevice(); } public static String GetDeviceInfo(int device) { return "";//SoundLib.LIB.GetDeviceInfo(device); } public static void InputLineOpen(int Device, int Encoding,int FrameRate,int BitsPerSample,int Channels,int FrameSize,int SampleRate,boolean isBigEndian,int BufferSize) { //SoundLib.LIB.InputLineOpen(Device, Encoding, FrameRate, BitsPerSample, Channels, FrameSize, SampleRate, isBigEndian, BufferSize); } public static void OutputLineOpen(int Device, int Encoding,int FrameRate,int BitsPerSample,int Channels,int FrameSize,int SampleRate,boolean isBigEndian,int BufferSize) { //SoundLib.LIB.OutputLineOpen(Device, Encoding, FrameRate, BitsPerSample, Channels, FrameSize, SampleRate, isBigEndian, BufferSize); } public static void close() { //SoundLib.LIB.Close(); } public static int read(byte[] buffer, int offset, int length) { return 0;//SoundLib.LIB.Read(buffer, offset, length); } /// ///blocking call public static int write(byte[] buffer, int offset, int length) { return 0;//SoundLib.LIB.Write(buffer, offset, length); } public static void start() { //SoundLib.LIB.Start(); } public static void stop() { //SoundLib.LIB.Stop(); } }