/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.bugvm.apple.coregraphics; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import com.bugvm.objc.*; import com.bugvm.objc.annotation.*; import com.bugvm.objc.block.*; import com.bugvm.rt.*; import com.bugvm.rt.annotation.*; import com.bugvm.rt.bro.*; import com.bugvm.rt.bro.annotation.*; import com.bugvm.rt.bro.ptr.*; import com.bugvm.apple.corefoundation.*; import com.bugvm.apple.foundation.*; import com.bugvm.apple.uikit.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("CoreGraphics")/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/CGShading/*</name>*/ extends /*<extends>*/CFType/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class CGShadingPtr extends Ptr<CGShading, CGShadingPtr> {}/*</ptr>*/ /*<bind>*/static { Bro.bind(CGShading.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ protected CGShading() {} /*</constructors>*/ /*<properties>*//*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ /** * @since Available in iOS 2.0 and later. */ @Bridge(symbol="CGShadingGetTypeID", optional=true) public static native @MachineSizedUInt long getClassTypeID(); /** * @since Available in iOS 2.0 and later. */ @Bridge(symbol="CGShadingCreateAxial", optional=true) public static native @com.bugvm.rt.bro.annotation.Marshaler(CFType.NoRetainMarshaler.class) CGShading createAxial(CGColorSpace space, @ByVal CGPoint start, @ByVal CGPoint end, CGFunction function, boolean extendStart, boolean extendEnd); /** * @since Available in iOS 2.0 and later. */ @Bridge(symbol="CGShadingCreateRadial", optional=true) public static native @com.bugvm.rt.bro.annotation.Marshaler(CFType.NoRetainMarshaler.class) CGShading createRadial(CGColorSpace space, @ByVal CGPoint start, @MachineSizedFloat double startRadius, @ByVal CGPoint end, @MachineSizedFloat double endRadius, CGFunction function, boolean extendStart, boolean extendEnd); /*</methods>*/ }