/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.bugvm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import com.bugvm.objc.*; import com.bugvm.objc.annotation.*; import com.bugvm.objc.block.*; import com.bugvm.rt.*; import com.bugvm.rt.annotation.*; import com.bugvm.rt.bro.*; import com.bugvm.rt.bro.annotation.*; import com.bugvm.rt.bro.ptr.*; import com.bugvm.apple.foundation.*; import com.bugvm.apple.uikit.*; import com.bugvm.apple.coregraphics.*; import com.bugvm.apple.coreanimation.*; import com.bugvm.apple.dispatch.*; import com.bugvm.apple.glkit.*; import com.bugvm.apple.spritekit.*; import com.bugvm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNPhysicsShape/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SCNPhysicsShapePtr extends Ptr<SCNPhysicsShape, SCNPhysicsShapePtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SCNPhysicsShape.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNPhysicsShape() {} protected SCNPhysicsShape(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "shapeWithGeometry:options:") public static native SCNPhysicsShape create(SCNGeometry geometry, SCNPhysicsShapeOptions options); @Method(selector = "shapeWithNode:options:") public static native SCNPhysicsShape create(SCNNode node, SCNPhysicsShapeOptions options); @Method(selector = "shapeWithShapes:transforms:") public static native SCNPhysicsShape create(NSArray<SCNPhysicsShape> shapes, @com.bugvm.rt.bro.annotation.Marshaler(SCNMatrix4.AsListMarshaler.class) List<SCNMatrix4> transforms); /*</methods>*/ }