/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.bugvm.apple.modelio; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import com.bugvm.objc.*; import com.bugvm.objc.annotation.*; import com.bugvm.objc.block.*; import com.bugvm.rt.*; import com.bugvm.rt.annotation.*; import com.bugvm.rt.bro.*; import com.bugvm.rt.bro.annotation.*; import com.bugvm.rt.bro.ptr.*; import com.bugvm.apple.foundation.*; import com.bugvm.apple.coregraphics.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 9.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLPhysicallyPlausibleScatteringFunction/*</name>*/ extends /*<extends>*/MDLScatteringFunction/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class MDLPhysicallyPlausibleScatteringFunctionPtr extends Ptr<MDLPhysicallyPlausibleScatteringFunction, MDLPhysicallyPlausibleScatteringFunctionPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(MDLPhysicallyPlausibleScatteringFunction.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public MDLPhysicallyPlausibleScatteringFunction() {} protected MDLPhysicallyPlausibleScatteringFunction(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "version") public native @MachineSizedSInt long getVersion(); @Property(selector = "subsurface") public native MDLMaterialProperty getSubsurface(); @Property(selector = "metallic") public native MDLMaterialProperty getMetallic(); @Property(selector = "specularAmount") public native MDLMaterialProperty getSpecularAmount(); @Property(selector = "specularTint") public native MDLMaterialProperty getSpecularTint(); @Property(selector = "roughness") public native MDLMaterialProperty getRoughness(); @Property(selector = "anisotropic") public native MDLMaterialProperty getAnisotropic(); @Property(selector = "anisotropicRotation") public native MDLMaterialProperty getAnisotropicRotation(); @Property(selector = "sheen") public native MDLMaterialProperty getSheen(); @Property(selector = "sheenTint") public native MDLMaterialProperty getSheenTint(); @Property(selector = "clearcoat") public native MDLMaterialProperty getClearcoat(); @Property(selector = "clearcoatGloss") public native MDLMaterialProperty getClearcoatGloss(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ /*</methods>*/ }