/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.display; import android.graphics.Rect; import android.view.Display; import android.view.DisplayInfo; import android.view.Surface; import java.io.PrintWriter; import java.util.Arrays; import java.util.List; import libcore.util.Objects; /** * Describes how a logical display is configured. * <p> * At this time, we only support logical displays that are coupled to a particular * primary display device from which the logical display derives its basic properties * such as its size, density and refresh rate. * </p><p> * A logical display may be mirrored onto multiple display devices in addition to its * primary display device. Note that the contents of a logical display may not * always be visible, even on its primary display device, such as in the case where * the primary display device is currently mirroring content from a different * logical display. * </p><p> * This object is designed to encapsulate as much of the policy of logical * displays as possible. The idea is to make it easy to implement new kinds of * logical displays mostly by making local changes to this class. * </p><p> * Note: The display manager architecture does not actually require logical displays * to be associated with any individual display device. Logical displays and * display devices are orthogonal concepts. Some mapping will exist between * logical displays and display devices but it can be many-to-many and * and some might have no relation at all. * </p><p> * Logical displays are guarded by the {@link DisplayManagerService.SyncRoot} lock. * </p> */ final class LogicalDisplay { private final DisplayInfo mBaseDisplayInfo = new DisplayInfo(); // The layer stack we use when the display has been blanked to prevent any // of its content from appearing. private static final int BLANK_LAYER_STACK = -1; private final int mDisplayId; private final int mLayerStack; private DisplayInfo mOverrideDisplayInfo; // set by the window manager private DisplayInfo mInfo; // The display device that this logical display is based on and which // determines the base metrics that it uses. private DisplayDevice mPrimaryDisplayDevice; private DisplayDeviceInfo mPrimaryDisplayDeviceInfo; // True if the logical display has unique content. private boolean mHasContent; private int mRequestedModeId; // The display offsets to apply to the display projection. private int mDisplayOffsetX; private int mDisplayOffsetY; // Temporary rectangle used when needed. private final Rect mTempLayerStackRect = new Rect(); private final Rect mTempDisplayRect = new Rect(); public LogicalDisplay(int displayId, int layerStack, DisplayDevice primaryDisplayDevice) { mDisplayId = displayId; mLayerStack = layerStack; mPrimaryDisplayDevice = primaryDisplayDevice; } /** * Gets the logical display id of this logical display. * * @return The logical display id. */ public int getDisplayIdLocked() { return mDisplayId; } /** * Gets the primary display device associated with this logical display. * * @return The primary display device. */ public DisplayDevice getPrimaryDisplayDeviceLocked() { return mPrimaryDisplayDevice; } /** * Gets information about the logical display. * * @return The device info, which should be treated as immutable by the caller. * The logical display should allocate a new display info object whenever * the data changes. */ public DisplayInfo getDisplayInfoLocked() { if (mInfo == null) { mInfo = new DisplayInfo(); mInfo.copyFrom(mBaseDisplayInfo); if (mOverrideDisplayInfo != null) { mInfo.appWidth = mOverrideDisplayInfo.appWidth; mInfo.appHeight = mOverrideDisplayInfo.appHeight; mInfo.smallestNominalAppWidth = mOverrideDisplayInfo.smallestNominalAppWidth; mInfo.smallestNominalAppHeight = mOverrideDisplayInfo.smallestNominalAppHeight; mInfo.largestNominalAppWidth = mOverrideDisplayInfo.largestNominalAppWidth; mInfo.largestNominalAppHeight = mOverrideDisplayInfo.largestNominalAppHeight; mInfo.logicalWidth = mOverrideDisplayInfo.logicalWidth; mInfo.logicalHeight = mOverrideDisplayInfo.logicalHeight; mInfo.overscanLeft = mOverrideDisplayInfo.overscanLeft; mInfo.overscanTop = mOverrideDisplayInfo.overscanTop; mInfo.overscanRight = mOverrideDisplayInfo.overscanRight; mInfo.overscanBottom = mOverrideDisplayInfo.overscanBottom; mInfo.rotation = mOverrideDisplayInfo.rotation; mInfo.logicalDensityDpi = mOverrideDisplayInfo.logicalDensityDpi; mInfo.physicalXDpi = mOverrideDisplayInfo.physicalXDpi; mInfo.physicalYDpi = mOverrideDisplayInfo.physicalYDpi; } } return mInfo; } /** * Sets overridden logical display information from the window manager. * This method can be used to adjust application insets, rotation, and other * properties that the window manager takes care of. * * @param info The logical display information, may be null. */ public boolean setDisplayInfoOverrideFromWindowManagerLocked(DisplayInfo info) { if (info != null) { if (mOverrideDisplayInfo == null) { mOverrideDisplayInfo = new DisplayInfo(info); mInfo = null; return true; } if (!mOverrideDisplayInfo.equals(info)) { mOverrideDisplayInfo.copyFrom(info); mInfo = null; return true; } } else if (mOverrideDisplayInfo != null) { mOverrideDisplayInfo = null; mInfo = null; return true; } return false; } /** * Returns true if the logical display is in a valid state. * This method should be checked after calling {@link #updateLocked} to handle the * case where a logical display should be removed because all of its associated * display devices are gone or if it is otherwise no longer needed. * * @return True if the logical display is still valid. */ public boolean isValidLocked() { return mPrimaryDisplayDevice != null; } /** * Updates the state of the logical display based on the available display devices. * The logical display might become invalid if it is attached to a display device * that no longer exists. * * @param devices The list of all connected display devices. */ public void updateLocked(List<DisplayDevice> devices) { // Nothing to update if already invalid. if (mPrimaryDisplayDevice == null) { return; } // Check whether logical display has become invalid. if (!devices.contains(mPrimaryDisplayDevice)) { mPrimaryDisplayDevice = null; return; } // Bootstrap the logical display using its associated primary physical display. // We might use more elaborate configurations later. It's possible that the // configuration of several physical displays might be used to determine the // logical display that they are sharing. (eg. Adjust size for pixel-perfect // mirroring over HDMI.) DisplayDeviceInfo deviceInfo = mPrimaryDisplayDevice.getDisplayDeviceInfoLocked(); if (!Objects.equal(mPrimaryDisplayDeviceInfo, deviceInfo)) { mBaseDisplayInfo.layerStack = mLayerStack; mBaseDisplayInfo.flags = 0; if ((deviceInfo.flags & DisplayDeviceInfo.FLAG_SUPPORTS_PROTECTED_BUFFERS) != 0) { mBaseDisplayInfo.flags |= Display.FLAG_SUPPORTS_PROTECTED_BUFFERS; } if ((deviceInfo.flags & DisplayDeviceInfo.FLAG_SECURE) != 0) { mBaseDisplayInfo.flags |= Display.FLAG_SECURE; } if ((deviceInfo.flags & DisplayDeviceInfo.FLAG_PRIVATE) != 0) { mBaseDisplayInfo.flags |= Display.FLAG_PRIVATE; } if ((deviceInfo.flags & DisplayDeviceInfo.FLAG_PRESENTATION) != 0) { mBaseDisplayInfo.flags |= Display.FLAG_PRESENTATION; } if ((deviceInfo.flags & DisplayDeviceInfo.FLAG_ROUND) != 0) { mBaseDisplayInfo.flags |= Display.FLAG_ROUND; } mBaseDisplayInfo.type = deviceInfo.type; mBaseDisplayInfo.address = deviceInfo.address; mBaseDisplayInfo.name = deviceInfo.name; mBaseDisplayInfo.uniqueId = deviceInfo.uniqueId; mBaseDisplayInfo.appWidth = deviceInfo.width; mBaseDisplayInfo.appHeight = deviceInfo.height; mBaseDisplayInfo.logicalWidth = deviceInfo.width; mBaseDisplayInfo.logicalHeight = deviceInfo.height; mBaseDisplayInfo.rotation = Surface.ROTATION_0; mBaseDisplayInfo.modeId = deviceInfo.modeId; mBaseDisplayInfo.defaultModeId = deviceInfo.defaultModeId; mBaseDisplayInfo.supportedModes = Arrays.copyOf( deviceInfo.supportedModes, deviceInfo.supportedModes.length); mBaseDisplayInfo.logicalDensityDpi = deviceInfo.densityDpi; mBaseDisplayInfo.physicalXDpi = deviceInfo.xDpi; mBaseDisplayInfo.physicalYDpi = deviceInfo.yDpi; mBaseDisplayInfo.appVsyncOffsetNanos = deviceInfo.appVsyncOffsetNanos; mBaseDisplayInfo.presentationDeadlineNanos = deviceInfo.presentationDeadlineNanos; mBaseDisplayInfo.state = deviceInfo.state; mBaseDisplayInfo.smallestNominalAppWidth = deviceInfo.width; mBaseDisplayInfo.smallestNominalAppHeight = deviceInfo.height; mBaseDisplayInfo.largestNominalAppWidth = deviceInfo.width; mBaseDisplayInfo.largestNominalAppHeight = deviceInfo.height; mBaseDisplayInfo.ownerUid = deviceInfo.ownerUid; mBaseDisplayInfo.ownerPackageName = deviceInfo.ownerPackageName; mPrimaryDisplayDeviceInfo = deviceInfo; mInfo = null; } } /** * Applies the layer stack and transformation to the given display device * so that it shows the contents of this logical display. * * We know that the given display device is only ever showing the contents of * a single logical display, so this method is expected to blow away all of its * transformation properties to make it happen regardless of what the * display device was previously showing. * * The caller must have an open Surface transaction. * * The display device may not be the primary display device, in the case * where the display is being mirrored. * * @param device The display device to modify. * @param isBlanked True if the device is being blanked. */ public void configureDisplayInTransactionLocked(DisplayDevice device, boolean isBlanked) { // Set the layer stack. device.setLayerStackInTransactionLocked(isBlanked ? BLANK_LAYER_STACK : mLayerStack); // Set the mode. if (device == mPrimaryDisplayDevice) { device.requestModeInTransactionLocked(mRequestedModeId); } else { device.requestModeInTransactionLocked(0); // Revert to default. } // Only grab the display info now as it may have been changed based on the requests above. final DisplayInfo displayInfo = getDisplayInfoLocked(); final DisplayDeviceInfo displayDeviceInfo = device.getDisplayDeviceInfoLocked(); // Set the viewport. // This is the area of the logical display that we intend to show on the // display device. For now, it is always the full size of the logical display. mTempLayerStackRect.set(0, 0, displayInfo.logicalWidth, displayInfo.logicalHeight); // Set the orientation. // The orientation specifies how the physical coordinate system of the display // is rotated when the contents of the logical display are rendered. int orientation = Surface.ROTATION_0; if ((displayDeviceInfo.flags & DisplayDeviceInfo.FLAG_ROTATES_WITH_CONTENT) != 0) { orientation = displayInfo.rotation; } // Apply the physical rotation of the display device itself. orientation = (orientation + displayDeviceInfo.rotation) % 4; // Set the frame. // The frame specifies the rotated physical coordinates into which the viewport // is mapped. We need to take care to preserve the aspect ratio of the viewport. // Currently we maximize the area to fill the display, but we could try to be // more clever and match resolutions. boolean rotated = (orientation == Surface.ROTATION_90 || orientation == Surface.ROTATION_270); int physWidth = rotated ? displayDeviceInfo.height : displayDeviceInfo.width; int physHeight = rotated ? displayDeviceInfo.width : displayDeviceInfo.height; // Determine whether the width or height is more constrained to be scaled. // physWidth / displayInfo.logicalWidth => letter box // or physHeight / displayInfo.logicalHeight => pillar box // // We avoid a division (and possible floating point imprecision) here by // multiplying the fractions by the product of their denominators before // comparing them. int displayRectWidth, displayRectHeight; if ((displayInfo.flags & Display.FLAG_SCALING_DISABLED) != 0) { displayRectWidth = displayInfo.logicalWidth; displayRectHeight = displayInfo.logicalHeight; } else if (physWidth * displayInfo.logicalHeight < physHeight * displayInfo.logicalWidth) { // Letter box. displayRectWidth = physWidth; displayRectHeight = displayInfo.logicalHeight * physWidth / displayInfo.logicalWidth; } else { // Pillar box. displayRectWidth = displayInfo.logicalWidth * physHeight / displayInfo.logicalHeight; displayRectHeight = physHeight; } int displayRectTop = (physHeight - displayRectHeight) / 2; int displayRectLeft = (physWidth - displayRectWidth) / 2; mTempDisplayRect.set(displayRectLeft, displayRectTop, displayRectLeft + displayRectWidth, displayRectTop + displayRectHeight); mTempDisplayRect.left += mDisplayOffsetX; mTempDisplayRect.right += mDisplayOffsetX; mTempDisplayRect.top += mDisplayOffsetY; mTempDisplayRect.bottom += mDisplayOffsetY; device.setProjectionInTransactionLocked(orientation, mTempLayerStackRect, mTempDisplayRect); } /** * Returns true if the logical display has unique content. * <p> * If the display has unique content then we will try to ensure that it is * visible on at least its primary display device. Otherwise we will ignore the * logical display and perhaps show mirrored content on the primary display device. * </p> * * @return True if the display has unique content. */ public boolean hasContentLocked() { return mHasContent; } /** * Sets whether the logical display has unique content. * * @param hasContent True if the display has unique content. */ public void setHasContentLocked(boolean hasContent) { mHasContent = hasContent; } /** * Requests the given mode. */ public void setRequestedModeIdLocked(int modeId) { mRequestedModeId = modeId; } /** * Returns the pending requested mode. */ public int getRequestedModeIdLocked() { return mRequestedModeId; } /** * Gets the burn-in offset in X. */ public int getDisplayOffsetXLocked() { return mDisplayOffsetX; } /** * Gets the burn-in offset in Y. */ public int getDisplayOffsetYLocked() { return mDisplayOffsetY; } /** * Sets the burn-in offsets. */ public void setDisplayOffsetsLocked(int x, int y) { mDisplayOffsetX = x; mDisplayOffsetY = y; } public void dumpLocked(PrintWriter pw) { pw.println("mDisplayId=" + mDisplayId); pw.println("mLayerStack=" + mLayerStack); pw.println("mHasContent=" + mHasContent); pw.println("mRequestedMode=" + mRequestedModeId); pw.println("mDisplayOffset=(" + mDisplayOffsetX + ", " + mDisplayOffsetY + ")"); pw.println("mPrimaryDisplayDevice=" + (mPrimaryDisplayDevice != null ? mPrimaryDisplayDevice.getNameLocked() : "null")); pw.println("mBaseDisplayInfo=" + mBaseDisplayInfo); pw.println("mOverrideDisplayInfo=" + mOverrideDisplayInfo); } }