/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package android.graphics.drawable; import android.animation.Animator; import android.animation.AnimatorInflater; import android.animation.AnimatorListenerAdapter; import android.animation.AnimatorSet; import android.animation.Animator.AnimatorListener; import android.annotation.NonNull; import android.annotation.Nullable; import android.content.res.ColorStateList; import android.content.res.Resources; import android.content.res.Resources.Theme; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.Insets; import android.graphics.Outline; import android.graphics.PorterDuff; import android.graphics.Rect; import android.util.ArrayMap; import android.util.AttributeSet; import android.util.Log; import android.view.View; import com.android.internal.R; import org.xmlpull.v1.XmlPullParser; import org.xmlpull.v1.XmlPullParserException; import java.io.IOException; import java.util.ArrayList; /** * This class uses {@link android.animation.ObjectAnimator} and * {@link android.animation.AnimatorSet} to animate the properties of a * {@link android.graphics.drawable.VectorDrawable} to create an animated drawable. * <p> * AnimatedVectorDrawable are normally defined as 3 separate XML files. * </p> * <p> * First is the XML file for {@link android.graphics.drawable.VectorDrawable}. * Note that we allow the animation to happen on the group's attributes and path's * attributes, which requires they are uniquely named in this XML file. Groups * and paths without animations do not need names. * </p> * <li>Here is a simple VectorDrawable in this vectordrawable.xml file. * <pre> * <vector xmlns:android="http://schemas.android.com/apk/res/android" * android:height="64dp" * android:width="64dp" * android:viewportHeight="600" * android:viewportWidth="600" > * <group * android:name="rotationGroup" * android:pivotX="300.0" * android:pivotY="300.0" * android:rotation="45.0" > * <path * android:name="v" * android:fillColor="#000000" * android:pathData="M300,70 l 0,-70 70,70 0,0 -70,70z" /> * </group> * </vector> * </pre></li> * <p> * Second is the AnimatedVectorDrawable's XML file, which defines the target * VectorDrawable, the target paths and groups to animate, the properties of the * path and group to animate and the animations defined as the ObjectAnimators * or AnimatorSets. * </p> * <li>Here is a simple AnimatedVectorDrawable defined in this avd.xml file. * Note how we use the names to refer to the groups and paths in the vectordrawable.xml. * <pre> * <animated-vector xmlns:android="http://schemas.android.com/apk/res/android" * android:drawable="@drawable/vectordrawable" > * <target * android:name="rotationGroup" * android:animation="@anim/rotation" /> * <target * android:name="v" * android:animation="@anim/path_morph" /> * </animated-vector> * </pre></li> * <p> * Last is the Animator XML file, which is the same as a normal ObjectAnimator * or AnimatorSet. * To complete this example, here are the 2 animator files used in avd.xml: * rotation.xml and path_morph.xml. * </p> * <li>Here is the rotation.xml, which will rotate the target group for 360 degrees. * <pre> * <objectAnimator * android:duration="6000" * android:propertyName="rotation" * android:valueFrom="0" * android:valueTo="360" /> * </pre></li> * <li>Here is the path_morph.xml, which will morph the path from one shape to * the other. Note that the paths must be compatible for morphing. * In more details, the paths should have exact same length of commands , and * exact same length of parameters for each commands. * Note that the path strings are better stored in strings.xml for reusing. * <pre> * <set xmlns:android="http://schemas.android.com/apk/res/android"> * <objectAnimator * android:duration="3000" * android:propertyName="pathData" * android:valueFrom="M300,70 l 0,-70 70,70 0,0 -70,70z" * android:valueTo="M300,70 l 0,-70 70,0 0,140 -70,0 z" * android:valueType="pathType"/> * </set> * </pre></li> * * @attr ref android.R.styleable#AnimatedVectorDrawable_drawable * @attr ref android.R.styleable#AnimatedVectorDrawableTarget_name * @attr ref android.R.styleable#AnimatedVectorDrawableTarget_animation */ public class AnimatedVectorDrawable extends Drawable implements Animatable2 { private static final String LOGTAG = "AnimatedVectorDrawable"; private static final String ANIMATED_VECTOR = "animated-vector"; private static final String TARGET = "target"; private static final boolean DBG_ANIMATION_VECTOR_DRAWABLE = false; /** Local, mutable animator set. */ private final AnimatorSet mAnimatorSet = new AnimatorSet(); /** * The resources against which this drawable was created. Used to attempt * to inflate animators if applyTheme() doesn't get called. */ private Resources mRes; private AnimatedVectorDrawableState mAnimatedVectorState; /** Whether the animator set has been prepared. */ private boolean mHasAnimatorSet; private boolean mMutated; /** Use a internal AnimatorListener to support callbacks during animation events. */ private ArrayList<Animatable2.AnimationCallback> mAnimationCallbacks = null; private AnimatorListener mAnimatorListener = null; public AnimatedVectorDrawable() { this(null, null); } private AnimatedVectorDrawable(AnimatedVectorDrawableState state, Resources res) { mAnimatedVectorState = new AnimatedVectorDrawableState(state, mCallback, res); mRes = res; } @Override public Drawable mutate() { if (!mMutated && super.mutate() == this) { mAnimatedVectorState = new AnimatedVectorDrawableState( mAnimatedVectorState, mCallback, mRes); mMutated = true; } return this; } /** * @hide */ public void clearMutated() { super.clearMutated(); if (mAnimatedVectorState.mVectorDrawable != null) { mAnimatedVectorState.mVectorDrawable.clearMutated(); } mMutated = false; } @Override public ConstantState getConstantState() { mAnimatedVectorState.mChangingConfigurations = getChangingConfigurations(); return mAnimatedVectorState; } @Override public int getChangingConfigurations() { return super.getChangingConfigurations() | mAnimatedVectorState.getChangingConfigurations(); } @Override public void draw(Canvas canvas) { mAnimatedVectorState.mVectorDrawable.draw(canvas); if (isStarted()) { invalidateSelf(); } } @Override protected void onBoundsChange(Rect bounds) { mAnimatedVectorState.mVectorDrawable.setBounds(bounds); } @Override protected boolean onStateChange(int[] state) { return mAnimatedVectorState.mVectorDrawable.setState(state); } @Override protected boolean onLevelChange(int level) { return mAnimatedVectorState.mVectorDrawable.setLevel(level); } @Override public boolean onLayoutDirectionChanged(@View.ResolvedLayoutDir int layoutDirection) { return mAnimatedVectorState.mVectorDrawable.setLayoutDirection(layoutDirection); } @Override public int getAlpha() { return mAnimatedVectorState.mVectorDrawable.getAlpha(); } @Override public void setAlpha(int alpha) { mAnimatedVectorState.mVectorDrawable.setAlpha(alpha); } @Override public void setColorFilter(ColorFilter colorFilter) { mAnimatedVectorState.mVectorDrawable.setColorFilter(colorFilter); } @Override public void setTintList(ColorStateList tint) { mAnimatedVectorState.mVectorDrawable.setTintList(tint); } @Override public void setHotspot(float x, float y) { mAnimatedVectorState.mVectorDrawable.setHotspot(x, y); } @Override public void setHotspotBounds(int left, int top, int right, int bottom) { mAnimatedVectorState.mVectorDrawable.setHotspotBounds(left, top, right, bottom); } @Override public void setTintMode(PorterDuff.Mode tintMode) { mAnimatedVectorState.mVectorDrawable.setTintMode(tintMode); } @Override public boolean setVisible(boolean visible, boolean restart) { mAnimatedVectorState.mVectorDrawable.setVisible(visible, restart); return super.setVisible(visible, restart); } @Override public boolean isStateful() { return mAnimatedVectorState.mVectorDrawable.isStateful(); } @Override public int getOpacity() { return mAnimatedVectorState.mVectorDrawable.getOpacity(); } @Override public int getIntrinsicWidth() { return mAnimatedVectorState.mVectorDrawable.getIntrinsicWidth(); } @Override public int getIntrinsicHeight() { return mAnimatedVectorState.mVectorDrawable.getIntrinsicHeight(); } @Override public void getOutline(@NonNull Outline outline) { mAnimatedVectorState.mVectorDrawable.getOutline(outline); } /** @hide */ @Override public Insets getOpticalInsets() { return mAnimatedVectorState.mVectorDrawable.getOpticalInsets(); } @Override public void inflate(Resources res, XmlPullParser parser, AttributeSet attrs, Theme theme) throws XmlPullParserException, IOException { final AnimatedVectorDrawableState state = mAnimatedVectorState; int eventType = parser.getEventType(); float pathErrorScale = 1; while (eventType != XmlPullParser.END_DOCUMENT) { if (eventType == XmlPullParser.START_TAG) { final String tagName = parser.getName(); if (ANIMATED_VECTOR.equals(tagName)) { final TypedArray a = obtainAttributes(res, theme, attrs, R.styleable.AnimatedVectorDrawable); int drawableRes = a.getResourceId( R.styleable.AnimatedVectorDrawable_drawable, 0); if (drawableRes != 0) { VectorDrawable vectorDrawable = (VectorDrawable) res.getDrawable( drawableRes, theme).mutate(); vectorDrawable.setAllowCaching(false); vectorDrawable.setCallback(mCallback); pathErrorScale = vectorDrawable.getPixelSize(); if (state.mVectorDrawable != null) { state.mVectorDrawable.setCallback(null); } state.mVectorDrawable = vectorDrawable; } a.recycle(); } else if (TARGET.equals(tagName)) { final TypedArray a = obtainAttributes(res, theme, attrs, R.styleable.AnimatedVectorDrawableTarget); final String target = a.getString( R.styleable.AnimatedVectorDrawableTarget_name); final int animResId = a.getResourceId( R.styleable.AnimatedVectorDrawableTarget_animation, 0); if (animResId != 0) { if (theme != null) { final Animator objectAnimator = AnimatorInflater.loadAnimator( res, theme, animResId, pathErrorScale); state.addTargetAnimator(target, objectAnimator); } else { // The animation may be theme-dependent. As a // workaround until Animator has full support for // applyTheme(), postpone loading the animator // until we have a theme in applyTheme(). state.addPendingAnimator(animResId, pathErrorScale, target); } } a.recycle(); } } eventType = parser.next(); } // If we don't have any pending animations, we don't need to hold a // reference to the resources. mRes = state.mPendingAnims == null ? null : res; } @Override public boolean canApplyTheme() { return (mAnimatedVectorState != null && mAnimatedVectorState.canApplyTheme()) || super.canApplyTheme(); } @Override public void applyTheme(Theme t) { super.applyTheme(t); final VectorDrawable vectorDrawable = mAnimatedVectorState.mVectorDrawable; if (vectorDrawable != null && vectorDrawable.canApplyTheme()) { vectorDrawable.applyTheme(t); } if (t != null) { mAnimatedVectorState.inflatePendingAnimators(t.getResources(), t); } // If we don't have any pending animations, we don't need to hold a // reference to the resources. if (mAnimatedVectorState.mPendingAnims == null) { mRes = null; } } private static class AnimatedVectorDrawableState extends ConstantState { int mChangingConfigurations; VectorDrawable mVectorDrawable; /** Animators that require a theme before inflation. */ ArrayList<PendingAnimator> mPendingAnims; /** Fully inflated animators awaiting cloning into an AnimatorSet. */ ArrayList<Animator> mAnimators; /** Map of animators to their target object names */ ArrayMap<Animator, String> mTargetNameMap; public AnimatedVectorDrawableState(AnimatedVectorDrawableState copy, Callback owner, Resources res) { if (copy != null) { mChangingConfigurations = copy.mChangingConfigurations; if (copy.mVectorDrawable != null) { final ConstantState cs = copy.mVectorDrawable.getConstantState(); if (res != null) { mVectorDrawable = (VectorDrawable) cs.newDrawable(res); } else { mVectorDrawable = (VectorDrawable) cs.newDrawable(); } mVectorDrawable = (VectorDrawable) mVectorDrawable.mutate(); mVectorDrawable.setCallback(owner); mVectorDrawable.setLayoutDirection(copy.mVectorDrawable.getLayoutDirection()); mVectorDrawable.setBounds(copy.mVectorDrawable.getBounds()); mVectorDrawable.setAllowCaching(false); } if (copy.mAnimators != null) { mAnimators = new ArrayList<>(copy.mAnimators); } if (copy.mTargetNameMap != null) { mTargetNameMap = new ArrayMap<>(copy.mTargetNameMap); } if (copy.mPendingAnims != null) { mPendingAnims = new ArrayList<>(copy.mPendingAnims); } } else { mVectorDrawable = new VectorDrawable(); } } @Override public boolean canApplyTheme() { return (mVectorDrawable != null && mVectorDrawable.canApplyTheme()) || mPendingAnims != null || super.canApplyTheme(); } @Override public Drawable newDrawable() { return new AnimatedVectorDrawable(this, null); } @Override public Drawable newDrawable(Resources res) { return new AnimatedVectorDrawable(this, res); } @Override public int getChangingConfigurations() { return mChangingConfigurations; } public void addPendingAnimator(int resId, float pathErrorScale, String target) { if (mPendingAnims == null) { mPendingAnims = new ArrayList<>(1); } mPendingAnims.add(new PendingAnimator(resId, pathErrorScale, target)); } public void addTargetAnimator(String targetName, Animator animator) { if (mAnimators == null) { mAnimators = new ArrayList<>(1); mTargetNameMap = new ArrayMap<>(1); } mAnimators.add(animator); mTargetNameMap.put(animator, targetName); if (DBG_ANIMATION_VECTOR_DRAWABLE) { Log.v(LOGTAG, "add animator for target " + targetName + " " + animator); } } /** * Prepares a local set of mutable animators based on the constant * state. * <p> * If there are any pending uninflated animators, attempts to inflate * them immediately against the provided resources object. * * @param animatorSet the animator set to which the animators should * be added * @param res the resources against which to inflate any pending * animators, or {@code null} if not available */ public void prepareLocalAnimators(@NonNull AnimatorSet animatorSet, @Nullable Resources res) { // Check for uninflated animators. We can remove this after we add // support for Animator.applyTheme(). See comments in inflate(). if (mPendingAnims != null) { // Attempt to load animators without applying a theme. if (res != null) { inflatePendingAnimators(res, null); } else { Log.e(LOGTAG, "Failed to load animators. Either the AnimatedVectorDrawable" + " must be created using a Resources object or applyTheme() must be" + " called with a non-null Theme object."); } mPendingAnims = null; } // Perform a deep copy of the constant state's animators. final int count = mAnimators == null ? 0 : mAnimators.size(); if (count > 0) { final Animator firstAnim = prepareLocalAnimator(0); final AnimatorSet.Builder builder = animatorSet.play(firstAnim); for (int i = 1; i < count; ++i) { final Animator nextAnim = prepareLocalAnimator(i); builder.with(nextAnim); } } } /** * Prepares a local animator for the given index within the constant * state's list of animators. * * @param index the index of the animator within the constant state */ private Animator prepareLocalAnimator(int index) { final Animator animator = mAnimators.get(index); final Animator localAnimator = animator.clone(); final String targetName = mTargetNameMap.get(animator); final Object target = mVectorDrawable.getTargetByName(targetName); localAnimator.setTarget(target); return localAnimator; } /** * Inflates pending animators, if any, against a theme. Clears the list of * pending animators. * * @param t the theme against which to inflate the animators */ public void inflatePendingAnimators(@NonNull Resources res, @Nullable Theme t) { final ArrayList<PendingAnimator> pendingAnims = mPendingAnims; if (pendingAnims != null) { mPendingAnims = null; for (int i = 0, count = pendingAnims.size(); i < count; i++) { final PendingAnimator pendingAnimator = pendingAnims.get(i); final Animator objectAnimator = pendingAnimator.newInstance(res, t); addTargetAnimator(pendingAnimator.target, objectAnimator); } } } /** * Basically a constant state for Animators until we actually implement * constant states for Animators. */ private static class PendingAnimator { public final int animResId; public final float pathErrorScale; public final String target; public PendingAnimator(int animResId, float pathErrorScale, String target) { this.animResId = animResId; this.pathErrorScale = pathErrorScale; this.target = target; } public Animator newInstance(Resources res, Theme theme) { return AnimatorInflater.loadAnimator(res, theme, animResId, pathErrorScale); } } } @Override public boolean isRunning() { return mAnimatorSet.isRunning(); } private boolean isStarted() { return mAnimatorSet.isStarted(); } /** * Resets the AnimatedVectorDrawable to the start state as specified in the animators. */ public void reset() { // TODO: Use reverse or seek to implement reset, when AnimatorSet supports them. start(); mAnimatorSet.cancel(); } @Override public void start() { ensureAnimatorSet(); // If any one of the animator has not ended, do nothing. if (isStarted()) { return; } mAnimatorSet.start(); invalidateSelf(); } @NonNull private void ensureAnimatorSet() { if (!mHasAnimatorSet) { mAnimatedVectorState.prepareLocalAnimators(mAnimatorSet, mRes); mHasAnimatorSet = true; mRes = null; } } @Override public void stop() { mAnimatorSet.end(); } /** * Reverses ongoing animations or starts pending animations in reverse. * <p> * NOTE: Only works if all animations support reverse. Otherwise, this will * do nothing. * @hide */ public void reverse() { ensureAnimatorSet(); // Only reverse when all the animators can be reversed. if (!canReverse()) { Log.w(LOGTAG, "AnimatedVectorDrawable can't reverse()"); return; } mAnimatorSet.reverse(); invalidateSelf(); } /** * @hide */ public boolean canReverse() { return mAnimatorSet.canReverse(); } private final Callback mCallback = new Callback() { @Override public void invalidateDrawable(Drawable who) { invalidateSelf(); } @Override public void scheduleDrawable(Drawable who, Runnable what, long when) { scheduleSelf(what, when); } @Override public void unscheduleDrawable(Drawable who, Runnable what) { unscheduleSelf(what); } }; @Override public void registerAnimationCallback(@NonNull AnimationCallback callback) { if (callback == null) { return; } // Add listener accordingly. if (mAnimationCallbacks == null) { mAnimationCallbacks = new ArrayList<>(); } mAnimationCallbacks.add(callback); if (mAnimatorListener == null) { // Create a animator listener and trigger the callback events when listener is // triggered. mAnimatorListener = new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { ArrayList<AnimationCallback> tmpCallbacks = new ArrayList<>(mAnimationCallbacks); int size = tmpCallbacks.size(); for (int i = 0; i < size; i ++) { tmpCallbacks.get(i).onAnimationStart(AnimatedVectorDrawable.this); } } @Override public void onAnimationEnd(Animator animation) { ArrayList<AnimationCallback> tmpCallbacks = new ArrayList<>(mAnimationCallbacks); int size = tmpCallbacks.size(); for (int i = 0; i < size; i ++) { tmpCallbacks.get(i).onAnimationEnd(AnimatedVectorDrawable.this); } } }; } mAnimatorSet.addListener(mAnimatorListener); } // A helper function to clean up the animator listener in the mAnimatorSet. private void removeAnimatorSetListener() { if (mAnimatorListener != null) { mAnimatorSet.removeListener(mAnimatorListener); mAnimatorListener = null; } } @Override public boolean unregisterAnimationCallback(@NonNull AnimationCallback callback) { if (mAnimationCallbacks == null || callback == null) { // Nothing to be removed. return false; } boolean removed = mAnimationCallbacks.remove(callback); // When the last call back unregistered, remove the listener accordingly. if (mAnimationCallbacks.size() == 0) { removeAnimatorSetListener(); } return removed; } @Override public void clearAnimationCallbacks() { removeAnimatorSetListener(); if (mAnimationCallbacks == null) { return; } mAnimationCallbacks.clear(); } }