/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.design.widget; import android.annotation.TargetApi; import android.content.Context; import android.content.res.ColorStateList; import android.content.res.TypedArray; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.os.Build; import android.support.annotation.ColorInt; import android.support.annotation.NonNull; import android.support.annotation.Nullable; import android.support.design.R; import android.support.v4.view.ViewCompat; import android.util.AttributeSet; import android.view.View; import android.widget.ImageView; import java.util.List; /** * Floating action buttons are used for a special type of promoted action. They are distinguished * by a circled icon floating above the UI and have special motion behaviors related to morphing, * launching, and the transferring anchor point. * * <p>Floating action buttons come in two sizes: the default and the mini. The size can be * controlled with the {@code fabSize} attribute.</p> * * <p>As this class descends from {@link ImageView}, you can control the icon which is displayed * via {@link #setImageDrawable(Drawable)}.</p> * * <p>The background color of this view defaults to the your theme's {@code colorAccent}. If you * wish to change this at runtime then you can do so via * {@link #setBackgroundTintList(ColorStateList)}.</p> * * @attr ref android.support.design.R.styleable#FloatingActionButton_fabSize */ @CoordinatorLayout.DefaultBehavior(FloatingActionButton.Behavior.class) public class FloatingActionButton extends ImageView { // These values must match those in the attrs declaration private static final int SIZE_MINI = 1; private static final int SIZE_NORMAL = 0; private ColorStateList mBackgroundTint; private PorterDuff.Mode mBackgroundTintMode; private int mBorderWidth; private int mRippleColor; private int mSize; private int mContentPadding; private final Rect mShadowPadding; private final FloatingActionButtonImpl mImpl; public FloatingActionButton(Context context) { this(context, null); } public FloatingActionButton(Context context, AttributeSet attrs) { this(context, attrs, 0); } public FloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mShadowPadding = new Rect(); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.FloatingActionButton, defStyleAttr, R.style.Widget_Design_FloatingActionButton); Drawable background = a.getDrawable(R.styleable.FloatingActionButton_android_background); mBackgroundTint = a.getColorStateList(R.styleable.FloatingActionButton_backgroundTint); mBackgroundTintMode = parseTintMode(a.getInt( R.styleable.FloatingActionButton_backgroundTintMode, -1), null); mRippleColor = a.getColor(R.styleable.FloatingActionButton_rippleColor, 0); mSize = a.getInt(R.styleable.FloatingActionButton_fabSize, SIZE_NORMAL); mBorderWidth = a.getDimensionPixelSize(R.styleable.FloatingActionButton_borderWidth, 0); final float elevation = a.getDimension(R.styleable.FloatingActionButton_elevation, 0f); final float pressedTranslationZ = a.getDimension( R.styleable.FloatingActionButton_pressedTranslationZ, 0f); a.recycle(); final ShadowViewDelegate delegate = new ShadowViewDelegate() { @Override public float getRadius() { return getSizeDimension() / 2f; } @Override public void setShadowPadding(int left, int top, int right, int bottom) { mShadowPadding.set(left, top, right, bottom); setPadding(left + mContentPadding, top + mContentPadding, right + mContentPadding, bottom + mContentPadding); } @Override public void setBackgroundDrawable(Drawable background) { FloatingActionButton.super.setBackgroundDrawable(background); } }; final int sdk = Build.VERSION.SDK_INT; if (sdk >= 21) { mImpl = new FloatingActionButtonLollipop(this, delegate); } else if (sdk >= 12) { mImpl = new FloatingActionButtonHoneycombMr1(this, delegate); } else { mImpl = new FloatingActionButtonEclairMr1(this, delegate); } final int maxContentSize = (int) getResources().getDimension( R.dimen.design_fab_content_size); mContentPadding = (getSizeDimension() - maxContentSize) / 2; mImpl.setBackgroundDrawable(background, mBackgroundTint, mBackgroundTintMode, mRippleColor, mBorderWidth); mImpl.setElevation(elevation); mImpl.setPressedTranslationZ(pressedTranslationZ); setClickable(true); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { final int preferredSize = getSizeDimension(); final int w = resolveAdjustedSize(preferredSize, widthMeasureSpec); final int h = resolveAdjustedSize(preferredSize, heightMeasureSpec); // As we want to stay circular, we set both dimensions to be the // smallest resolved dimension final int d = Math.min(w, h); // We add the shadow's padding to the measured dimension setMeasuredDimension( d + mShadowPadding.left + mShadowPadding.right, d + mShadowPadding.top + mShadowPadding.bottom); } /** * Set the ripple color for this {@link FloatingActionButton}. * <p> * When running on devices with KitKat or below, we draw a fill rather than a ripple. * * @param color ARGB color to use for the ripple. */ public void setRippleColor(@ColorInt int color) { if (mRippleColor != color) { mRippleColor = color; mImpl.setRippleColor(color); } } /** * Return the tint applied to the background drawable, if specified. * * @return the tint applied to the background drawable * @see #setBackgroundTintList(ColorStateList) */ @Nullable @Override public ColorStateList getBackgroundTintList() { return mBackgroundTint; } /** * Applies a tint to the background drawable. Does not modify the current tint * mode, which is {@link PorterDuff.Mode#SRC_IN} by default. * * @param tint the tint to apply, may be {@code null} to clear tint */ public void setBackgroundTintList(@Nullable ColorStateList tint) { if (mBackgroundTint != tint) { mBackgroundTint = tint; mImpl.setBackgroundTintList(tint); } } /** * Return the blending mode used to apply the tint to the background * drawable, if specified. * * @return the blending mode used to apply the tint to the background * drawable * @see #setBackgroundTintMode(PorterDuff.Mode) */ @Nullable @Override public PorterDuff.Mode getBackgroundTintMode() { return mBackgroundTintMode; } /** * Specifies the blending mode used to apply the tint specified by * {@link #setBackgroundTintList(ColorStateList)}} to the background * drawable. The default mode is {@link PorterDuff.Mode#SRC_IN}. * * @param tintMode the blending mode used to apply the tint, may be * {@code null} to clear tint */ public void setBackgroundTintMode(@Nullable PorterDuff.Mode tintMode) { if (mBackgroundTintMode != tintMode) { mBackgroundTintMode = tintMode; mImpl.setBackgroundTintMode(tintMode); } } @Override public void setBackgroundDrawable(@NonNull Drawable background) { if (mImpl != null) { mImpl.setBackgroundDrawable( background, mBackgroundTint, mBackgroundTintMode, mRippleColor, mBorderWidth); } } /** * Shows the button. * <p>This method will animate it the button show if the view has already been laid out.</p> */ public void show() { mImpl.show(); } /** * Hides the button. * <p>This method will animate the button hide if the view has already been laid out.</p> */ public void hide() { mImpl.hide(); } final int getSizeDimension() { switch (mSize) { case SIZE_MINI: return getResources().getDimensionPixelSize(R.dimen.design_fab_size_mini); case SIZE_NORMAL: default: return getResources().getDimensionPixelSize(R.dimen.design_fab_size_normal); } } @Override protected void drawableStateChanged() { super.drawableStateChanged(); mImpl.onDrawableStateChanged(getDrawableState()); } @TargetApi(Build.VERSION_CODES.HONEYCOMB) @Override public void jumpDrawablesToCurrentState() { super.jumpDrawablesToCurrentState(); mImpl.jumpDrawableToCurrentState(); } private static int resolveAdjustedSize(int desiredSize, int measureSpec) { int result = desiredSize; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); switch (specMode) { case MeasureSpec.UNSPECIFIED: // Parent says we can be as big as we want. Just don't be larger // than max size imposed on ourselves. result = desiredSize; break; case MeasureSpec.AT_MOST: // Parent says we can be as big as we want, up to specSize. // Don't be larger than specSize, and don't be larger than // the max size imposed on ourselves. result = Math.min(desiredSize, specSize); break; case MeasureSpec.EXACTLY: // No choice. Do what we are told. result = specSize; break; } return result; } static PorterDuff.Mode parseTintMode(int value, PorterDuff.Mode defaultMode) { switch (value) { case 3: return PorterDuff.Mode.SRC_OVER; case 5: return PorterDuff.Mode.SRC_IN; case 9: return PorterDuff.Mode.SRC_ATOP; case 14: return PorterDuff.Mode.MULTIPLY; case 15: return PorterDuff.Mode.SCREEN; default: return defaultMode; } } /** * Behavior designed for use with {@link FloatingActionButton} instances. It's main function * is to move {@link FloatingActionButton} views so that any displayed {@link Snackbar}s do * not cover them. */ public static class Behavior extends CoordinatorLayout.Behavior<FloatingActionButton> { // We only support the FAB <> Snackbar shift movement on Honeycomb and above. This is // because we can use view translation properties which greatly simplifies the code. private static final boolean SNACKBAR_BEHAVIOR_ENABLED = Build.VERSION.SDK_INT >= 11; private Rect mTmpRect; @Override public boolean layoutDependsOn(CoordinatorLayout parent, FloatingActionButton child, View dependency) { // We're dependent on all SnackbarLayouts (if enabled) return SNACKBAR_BEHAVIOR_ENABLED && dependency instanceof Snackbar.SnackbarLayout; } @Override public boolean onDependentViewChanged(CoordinatorLayout parent, FloatingActionButton child, View dependency) { if (dependency instanceof Snackbar.SnackbarLayout) { updateFabTranslationForSnackbar(parent, child, dependency); } else if (dependency instanceof AppBarLayout) { // If we're depending on an AppBarLayout we will show/hide it automatically // if the FAB is anchored to the AppBarLayout updateFabVisibility(parent, (AppBarLayout) dependency, child); } return false; } @Override public void onDependentViewRemoved(CoordinatorLayout parent, FloatingActionButton child, View dependency) { if (dependency instanceof Snackbar.SnackbarLayout) { // If the removed view is a SnackbarLayout, we will animate back to our normal // position if (ViewCompat.getTranslationY(child) != 0f) { ViewCompat.animate(child) .translationY(0f) .scaleX(1f) .scaleY(1f) .alpha(1f) .setInterpolator(AnimationUtils.FAST_OUT_SLOW_IN_INTERPOLATOR) .setListener(null); } } } private boolean updateFabVisibility(CoordinatorLayout parent, AppBarLayout appBarLayout, FloatingActionButton child) { final CoordinatorLayout.LayoutParams lp = (CoordinatorLayout.LayoutParams) child.getLayoutParams(); if (lp.getAnchorId() != appBarLayout.getId()) { // The anchor ID doesn't match the dependency, so we won't automatically // show/hide the FAB return false; } if (mTmpRect == null) { mTmpRect = new Rect(); } // First, let's get the visible rect of the dependency final Rect rect = mTmpRect; ViewGroupUtils.getDescendantRect(parent, appBarLayout, rect); if (rect.bottom <= appBarLayout.getMinimumHeightForVisibleOverlappingContent()) { // If the anchor's bottom is below the seam, we'll animate our FAB out child.hide(); } else { // Else, we'll animate our FAB back in child.show(); } return true; } private void updateFabTranslationForSnackbar(CoordinatorLayout parent, FloatingActionButton fab, View snackbar) { if (fab.getVisibility() != View.VISIBLE) { return; } final float translationY = getFabTranslationYForSnackbar(parent, fab); ViewCompat.setTranslationY(fab, translationY); } private float getFabTranslationYForSnackbar(CoordinatorLayout parent, FloatingActionButton fab) { float minOffset = 0; final List<View> dependencies = parent.getDependencies(fab); for (int i = 0, z = dependencies.size(); i < z; i++) { final View view = dependencies.get(i); if (view instanceof Snackbar.SnackbarLayout && parent.doViewsOverlap(fab, view)) { minOffset = Math.min(minOffset, ViewCompat.getTranslationY(view) - view.getHeight()); } } return minOffset; } @Override public boolean onLayoutChild(CoordinatorLayout parent, FloatingActionButton child, int layoutDirection) { // First, lets make sure that the visibility of the FAB is consistent final List<View> dependencies = parent.getDependencies(child); for (int i = 0, count = dependencies.size(); i < count; i++) { final View dependency = dependencies.get(i); if (dependency instanceof AppBarLayout && updateFabVisibility(parent, (AppBarLayout) dependency, child)) { break; } } // Now let the CoordinatorLayout lay out the FAB parent.onLayoutChild(child, layoutDirection); // Now offset it if needed offsetIfNeeded(parent, child); return true; } /** * Pre-Lollipop we use padding so that the shadow has enough space to be drawn. This method * offsets our layout position so that we're positioned correctly if we're on one of * our parent's edges. */ private void offsetIfNeeded(CoordinatorLayout parent, FloatingActionButton fab) { final Rect padding = fab.mShadowPadding; if (padding != null && padding.centerX() > 0 && padding.centerY() > 0) { final CoordinatorLayout.LayoutParams lp = (CoordinatorLayout.LayoutParams) fab.getLayoutParams(); int offsetTB = 0, offsetLR = 0; if (fab.getRight() >= parent.getWidth() - lp.rightMargin) { // If we're on the left edge, shift it the right offsetLR = padding.right; } else if (fab.getLeft() <= lp.leftMargin) { // If we're on the left edge, shift it the left offsetLR = -padding.left; } if (fab.getBottom() >= parent.getBottom() - lp.bottomMargin) { // If we're on the bottom edge, shift it down offsetTB = padding.bottom; } else if (fab.getTop() <= lp.topMargin) { // If we're on the top edge, shift it up offsetTB = -padding.top; } fab.offsetTopAndBottom(offsetTB); fab.offsetLeftAndRight(offsetLR); } } } }