/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.scenegraph; import java.lang.Math; import java.util.ArrayList; import android.graphics.Camera; import android.renderscript.RenderScriptGL; import android.renderscript.Float4; import android.renderscript.Matrix4f; import android.renderscript.ProgramFragment; import android.renderscript.ProgramStore; import android.renderscript.ProgramVertex; import android.renderscript.Element; import android.util.Log; /** * @hide */ public class TextureParam extends ShaderParam { TextureBase mTexture; public TextureParam(String name) { super(name); } public TextureParam(String name, TextureBase t) { super(name); setTexture(t); } public void setTexture(TextureBase t) { mTexture = t; } public TextureBase getTexture() { return mTexture; } void initLocalData() { mData.type = ScriptC_export.const_ShaderParam_TEXTURE; if (mTexture != null) { mData.texture = mTexture.getRsData(false).getAllocation(); } } }