/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.design.widget; import android.content.res.Resources; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PixelFormat; import android.graphics.RadialGradient; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.drawable.Drawable; import android.support.design.R; import android.support.v7.graphics.drawable.DrawableWrapper; /** * A {@link android.graphics.drawable.Drawable} which wraps another drawable and * draws a shadow around it. */ class ShadowDrawableWrapper extends DrawableWrapper { // used to calculate content padding static final double COS_45 = Math.cos(Math.toRadians(45)); static final float SHADOW_MULTIPLIER = 1.5f; static final float SHADOW_TOP_SCALE = 0.25f; static final float SHADOW_HORIZ_SCALE = 0.5f; static final float SHADOW_BOTTOM_SCALE = 1f; final Paint mCornerShadowPaint; final Paint mEdgeShadowPaint; final RectF mContentBounds; float mCornerRadius; Path mCornerShadowPath; // updated value with inset float mMaxShadowSize; // actual value set by developer float mRawMaxShadowSize; // multiplied value to account for shadow offset float mShadowSize; // actual value set by developer float mRawShadowSize; private boolean mDirty = true; private final int mShadowStartColor; private final int mShadowMiddleColor; private final int mShadowEndColor; private boolean mAddPaddingForCorners = true; /** * If shadow size is set to a value above max shadow, we print a warning */ private boolean mPrintedShadowClipWarning = false; public ShadowDrawableWrapper(Resources resources, Drawable content, float radius, float shadowSize, float maxShadowSize) { super(content); mShadowStartColor = resources.getColor(R.color.design_fab_shadow_start_color); mShadowMiddleColor = resources.getColor(R.color.design_fab_shadow_mid_color); mShadowEndColor = resources.getColor(R.color.design_fab_shadow_end_color); mCornerShadowPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); mCornerShadowPaint.setStyle(Paint.Style.FILL); mCornerRadius = Math.round(radius); mContentBounds = new RectF(); mEdgeShadowPaint = new Paint(mCornerShadowPaint); mEdgeShadowPaint.setAntiAlias(false); setShadowSize(shadowSize, maxShadowSize); } /** * Casts the value to an even integer. */ private static int toEven(float value) { int i = Math.round(value); return (i % 2 == 1) ? i - 1 : i; } public void setAddPaddingForCorners(boolean addPaddingForCorners) { mAddPaddingForCorners = addPaddingForCorners; invalidateSelf(); } @Override public void setAlpha(int alpha) { super.setAlpha(alpha); mCornerShadowPaint.setAlpha(alpha); mEdgeShadowPaint.setAlpha(alpha); } @Override protected void onBoundsChange(Rect bounds) { mDirty = true; } void setShadowSize(float shadowSize, float maxShadowSize) { if (shadowSize < 0 || maxShadowSize < 0) { throw new IllegalArgumentException("invalid shadow size"); } shadowSize = toEven(shadowSize); maxShadowSize = toEven(maxShadowSize); if (shadowSize > maxShadowSize) { shadowSize = maxShadowSize; if (!mPrintedShadowClipWarning) { mPrintedShadowClipWarning = true; } } if (mRawShadowSize == shadowSize && mRawMaxShadowSize == maxShadowSize) { return; } mRawShadowSize = shadowSize; mRawMaxShadowSize = maxShadowSize; mShadowSize = Math.round(shadowSize * SHADOW_MULTIPLIER); mMaxShadowSize = maxShadowSize; mDirty = true; invalidateSelf(); } @Override public boolean getPadding(Rect padding) { int vOffset = (int) Math.ceil(calculateVerticalPadding(mRawMaxShadowSize, mCornerRadius, mAddPaddingForCorners)); int hOffset = (int) Math.ceil(calculateHorizontalPadding(mRawMaxShadowSize, mCornerRadius, mAddPaddingForCorners)); padding.set(hOffset, vOffset, hOffset, vOffset); return true; } public static float calculateVerticalPadding(float maxShadowSize, float cornerRadius, boolean addPaddingForCorners) { if (addPaddingForCorners) { return (float) (maxShadowSize * SHADOW_MULTIPLIER + (1 - COS_45) * cornerRadius); } else { return maxShadowSize * SHADOW_MULTIPLIER; } } public static float calculateHorizontalPadding(float maxShadowSize, float cornerRadius, boolean addPaddingForCorners) { if (addPaddingForCorners) { return (float) (maxShadowSize + (1 - COS_45) * cornerRadius); } else { return maxShadowSize; } } @Override public int getOpacity() { return PixelFormat.TRANSLUCENT; } public void setCornerRadius(float radius) { radius = Math.round(radius); if (mCornerRadius == radius) { return; } mCornerRadius = radius; mDirty = true; invalidateSelf(); } @Override public void draw(Canvas canvas) { if (mDirty) { buildComponents(getBounds()); mDirty = false; } drawShadow(canvas); super.draw(canvas); } private void drawShadow(Canvas canvas) { final float edgeShadowTop = -mCornerRadius - mShadowSize; final float shadowOffset = mCornerRadius; final boolean drawHorizontalEdges = mContentBounds.width() - 2 * shadowOffset > 0; final boolean drawVerticalEdges = mContentBounds.height() - 2 * shadowOffset > 0; final float shadowOffsetTop = mRawShadowSize - (mRawShadowSize * SHADOW_TOP_SCALE); final float shadowOffsetHorizontal = mRawShadowSize - (mRawShadowSize * SHADOW_HORIZ_SCALE); final float shadowOffsetBottom = mRawShadowSize - (mRawShadowSize * SHADOW_BOTTOM_SCALE); final float shadowScaleHorizontal = shadowOffset / (shadowOffset + shadowOffsetHorizontal); final float shadowScaleTop = shadowOffset / (shadowOffset + shadowOffsetTop); final float shadowScaleBottom = shadowOffset / (shadowOffset + shadowOffsetBottom); // LT int saved = canvas.save(); canvas.translate(mContentBounds.left + shadowOffset, mContentBounds.top + shadowOffset); canvas.scale(shadowScaleHorizontal, shadowScaleTop); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawHorizontalEdges) { // TE canvas.scale(1f / shadowScaleHorizontal, 1f); canvas.drawRect(0, edgeShadowTop, mContentBounds.width() - 2 * shadowOffset, -mCornerRadius, mEdgeShadowPaint); } canvas.restoreToCount(saved); // RB saved = canvas.save(); canvas.translate(mContentBounds.right - shadowOffset, mContentBounds.bottom - shadowOffset); canvas.scale(shadowScaleHorizontal, shadowScaleBottom); canvas.rotate(180f); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawHorizontalEdges) { // BE canvas.scale(1f / shadowScaleHorizontal, 1f); canvas.drawRect(0, edgeShadowTop, mContentBounds.width() - 2 * shadowOffset, -mCornerRadius + mShadowSize, mEdgeShadowPaint); } canvas.restoreToCount(saved); // LB saved = canvas.save(); canvas.translate(mContentBounds.left + shadowOffset, mContentBounds.bottom - shadowOffset); canvas.scale(shadowScaleHorizontal, shadowScaleBottom); canvas.rotate(270f); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawVerticalEdges) { // LE canvas.scale(1f / shadowScaleBottom, 1f); canvas.drawRect(0, edgeShadowTop, mContentBounds.height() - 2 * shadowOffset, -mCornerRadius, mEdgeShadowPaint); } canvas.restoreToCount(saved); // RT saved = canvas.save(); canvas.translate(mContentBounds.right - shadowOffset, mContentBounds.top + shadowOffset); canvas.scale(shadowScaleHorizontal, shadowScaleTop); canvas.rotate(90f); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawVerticalEdges) { // RE canvas.scale(1f / shadowScaleTop, 1f); canvas.drawRect(0, edgeShadowTop, mContentBounds.height() - 2 * shadowOffset, -mCornerRadius, mEdgeShadowPaint); } canvas.restoreToCount(saved); } private void buildShadowCorners() { RectF innerBounds = new RectF(-mCornerRadius, -mCornerRadius, mCornerRadius, mCornerRadius); RectF outerBounds = new RectF(innerBounds); outerBounds.inset(-mShadowSize, -mShadowSize); if (mCornerShadowPath == null) { mCornerShadowPath = new Path(); } else { mCornerShadowPath.reset(); } mCornerShadowPath.setFillType(Path.FillType.EVEN_ODD); mCornerShadowPath.moveTo(-mCornerRadius, 0); mCornerShadowPath.rLineTo(-mShadowSize, 0); // outer arc mCornerShadowPath.arcTo(outerBounds, 180f, 90f, false); // inner arc mCornerShadowPath.arcTo(innerBounds, 270f, -90f, false); mCornerShadowPath.close(); float shadowRadius = -outerBounds.top; if (shadowRadius > 0f) { float startRatio = mCornerRadius / shadowRadius; float midRatio = startRatio + ((1f - startRatio) / 2f); mCornerShadowPaint.setShader(new RadialGradient(0, 0, shadowRadius, new int[]{0, mShadowStartColor, mShadowMiddleColor, mShadowEndColor}, new float[]{0f, startRatio, midRatio, 1f}, Shader.TileMode.CLAMP)); } // we offset the content shadowSize/2 pixels up to make it more realistic. // this is why edge shadow shader has some extra space // When drawing bottom edge shadow, we use that extra space. mEdgeShadowPaint.setShader(new LinearGradient(0, innerBounds.top, 0, outerBounds.top, new int[]{mShadowStartColor, mShadowMiddleColor, mShadowEndColor}, new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP)); mEdgeShadowPaint.setAntiAlias(false); } private void buildComponents(Rect bounds) { // Card is offset SHADOW_MULTIPLIER * maxShadowSize to account for the shadow shift. // We could have different top-bottom offsets to avoid extra gap above but in that case // center aligning Views inside the CardView would be problematic. final float verticalOffset = mRawMaxShadowSize * SHADOW_MULTIPLIER; mContentBounds.set(bounds.left + mRawMaxShadowSize, bounds.top + verticalOffset, bounds.right - mRawMaxShadowSize, bounds.bottom - verticalOffset); getWrappedDrawable().setBounds((int) mContentBounds.left, (int) mContentBounds.top, (int) mContentBounds.right, (int) mContentBounds.bottom); buildShadowCorners(); } public float getCornerRadius() { return mCornerRadius; } public void setShadowSize(float size) { setShadowSize(size, mRawMaxShadowSize); } public void setMaxShadowSize(float size) { setShadowSize(mRawShadowSize, size); } public float getShadowSize() { return mRawShadowSize; } public float getMaxShadowSize() { return mRawMaxShadowSize; } public float getMinWidth() { final float content = 2 * Math.max(mRawMaxShadowSize, mCornerRadius + mRawMaxShadowSize / 2); return content + mRawMaxShadowSize * 2; } public float getMinHeight() { final float content = 2 * Math.max(mRawMaxShadowSize, mCornerRadius + mRawMaxShadowSize * SHADOW_MULTIPLIER / 2); return content + (mRawMaxShadowSize * SHADOW_MULTIPLIER) * 2; } }