/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.annotation.IntDef; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * Class that contains all the timing information for the current frame. This * is used in conjunction with the hardware renderer to provide * continous-monitoring jank events * * All times in nanoseconds from CLOCK_MONOTONIC/System.nanoTime() * * To minimize overhead from System.nanoTime() calls we infer durations of * things by knowing the ordering of the events. For example, to know how * long layout & measure took it's displayListRecordStart - performTraversalsStart. * * These constants must be kept in sync with FrameInfo.h in libhwui and are * used for indexing into AttachInfo's mFrameInfo long[], which is intended * to be quick to pass down to native via JNI, hence a pre-packed format * * @hide */ final class FrameInfo { long[] mFrameInfo = new long[9]; // Various flags set to provide extra metadata about the current frame private static final int FLAGS = 0; // Is this the first-draw following a window layout? public static final long FLAG_WINDOW_LAYOUT_CHANGED = 1; @IntDef(flag = true, value = { FLAG_WINDOW_LAYOUT_CHANGED }) @Retention(RetentionPolicy.SOURCE) public @interface FrameInfoFlags {} // The intended vsync time, unadjusted by jitter private static final int INTENDED_VSYNC = 1; // Jitter-adjusted vsync time, this is what was used as input into the // animation & drawing system private static final int VSYNC = 2; // The time of the oldest input event private static final int OLDEST_INPUT_EVENT = 3; // The time of the newest input event private static final int NEWEST_INPUT_EVENT = 4; // When input event handling started private static final int HANDLE_INPUT_START = 5; // When animation evaluations started private static final int ANIMATION_START = 6; // When ViewRootImpl#performTraversals() started private static final int PERFORM_TRAVERSALS_START = 7; // When View:draw() started private static final int DRAW_START = 8; public void setVsync(long intendedVsync, long usedVsync) { mFrameInfo[INTENDED_VSYNC] = intendedVsync; mFrameInfo[VSYNC] = usedVsync; mFrameInfo[OLDEST_INPUT_EVENT] = Long.MAX_VALUE; mFrameInfo[NEWEST_INPUT_EVENT] = 0; mFrameInfo[FLAGS] = 0; } public void updateInputEventTime(long inputEventTime, long inputEventOldestTime) { if (inputEventOldestTime < mFrameInfo[OLDEST_INPUT_EVENT]) { mFrameInfo[OLDEST_INPUT_EVENT] = inputEventOldestTime; } if (inputEventTime > mFrameInfo[NEWEST_INPUT_EVENT]) { mFrameInfo[NEWEST_INPUT_EVENT] = inputEventTime; } } public void markInputHandlingStart() { mFrameInfo[HANDLE_INPUT_START] = System.nanoTime(); } public void markAnimationsStart() { mFrameInfo[ANIMATION_START] = System.nanoTime(); } public void markPerformTraversalsStart() { mFrameInfo[PERFORM_TRAVERSALS_START] = System.nanoTime(); } public void markDrawStart() { mFrameInfo[DRAW_START] = System.nanoTime(); } public void addFlags(@FrameInfoFlags long flags) { mFrameInfo[FLAGS] |= flags; } }