/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.annotation.NonNull; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.CanvasProperty; import android.graphics.NinePatch; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Picture; import android.graphics.Rect; import android.graphics.RectF; import android.util.Pools.SynchronizedPool; /** * An implementation of a GL canvas that records drawing operations. * This is intended for use with a DisplayList. This class keeps a list of all the Paint and * Bitmap objects that it draws, preventing the backing memory of Bitmaps from being freed while * the DisplayList is still holding a native reference to the memory. * * @hide */ public class DisplayListCanvas extends Canvas { // The recording canvas pool should be large enough to handle a deeply nested // view hierarchy because display lists are generated recursively. private static final int POOL_LIMIT = 25; private static final SynchronizedPool<DisplayListCanvas> sPool = new SynchronizedPool<DisplayListCanvas>(POOL_LIMIT); RenderNode mNode; private int mWidth; private int mHeight; static DisplayListCanvas obtain(@NonNull RenderNode node) { if (node == null) throw new IllegalArgumentException("node cannot be null"); DisplayListCanvas canvas = sPool.acquire(); if (canvas == null) { canvas = new DisplayListCanvas(); } canvas.mNode = node; return canvas; } void recycle() { mNode = null; sPool.release(this); } long finishRecording() { return nFinishRecording(mNativeCanvasWrapper); } @Override public boolean isRecordingFor(Object o) { return o == mNode; } /////////////////////////////////////////////////////////////////////////// // JNI /////////////////////////////////////////////////////////////////////////// private static native boolean nIsAvailable(); private static boolean sIsAvailable = nIsAvailable(); static boolean isAvailable() { return sIsAvailable; } /////////////////////////////////////////////////////////////////////////// // Constructors /////////////////////////////////////////////////////////////////////////// private DisplayListCanvas() { super(nCreateDisplayListCanvas()); mDensity = 0; // disable bitmap density scaling } private static native long nCreateDisplayListCanvas(); /////////////////////////////////////////////////////////////////////////// // Canvas management /////////////////////////////////////////////////////////////////////////// @Override public void setDensity(int density) { // drop silently, since DisplayListCanvas doesn't perform density scaling } @Override public boolean isHardwareAccelerated() { return true; } @Override public void setBitmap(Bitmap bitmap) { throw new UnsupportedOperationException(); } @Override public boolean isOpaque() { return false; } @Override public int getWidth() { return mWidth; } @Override public int getHeight() { return mHeight; } @Override public int getMaximumBitmapWidth() { return nGetMaximumTextureWidth(); } @Override public int getMaximumBitmapHeight() { return nGetMaximumTextureHeight(); } private static native int nGetMaximumTextureWidth(); private static native int nGetMaximumTextureHeight(); /** * Returns the native OpenGLRenderer object. */ long getRenderer() { return mNativeCanvasWrapper; } /////////////////////////////////////////////////////////////////////////// // Setup /////////////////////////////////////////////////////////////////////////// @Override public void setViewport(int width, int height) { mWidth = width; mHeight = height; nSetViewport(mNativeCanvasWrapper, width, height); } private static native void nSetViewport(long renderer, int width, int height); @Override public void setHighContrastText(boolean highContrastText) { nSetHighContrastText(mNativeCanvasWrapper, highContrastText); } private static native void nSetHighContrastText(long renderer, boolean highContrastText); @Override public void insertReorderBarrier() { nInsertReorderBarrier(mNativeCanvasWrapper, true); } @Override public void insertInorderBarrier() { nInsertReorderBarrier(mNativeCanvasWrapper, false); } private static native void nInsertReorderBarrier(long renderer, boolean enableReorder); /** * Invoked before any drawing operation is performed in this canvas. * * @param dirty The dirty rectangle to update, can be null. */ public void onPreDraw(Rect dirty) { if (dirty != null) { nPrepareDirty(mNativeCanvasWrapper, dirty.left, dirty.top, dirty.right, dirty.bottom); } else { nPrepare(mNativeCanvasWrapper); } } private static native void nPrepare(long renderer); private static native void nPrepareDirty(long renderer, int left, int top, int right, int bottom); /** * Invoked after all drawing operation have been performed. */ public void onPostDraw() { nFinish(mNativeCanvasWrapper); } private static native void nFinish(long renderer); /////////////////////////////////////////////////////////////////////////// // Functor /////////////////////////////////////////////////////////////////////////// /** * Calls the function specified with the drawGLFunction function pointer. This is * functionality used by webkit for calling into their renderer from our display lists. * This function may return true if an invalidation is needed after the call. * * @param drawGLFunction A native function pointer */ public void callDrawGLFunction2(long drawGLFunction) { nCallDrawGLFunction(mNativeCanvasWrapper, drawGLFunction); } private static native void nCallDrawGLFunction(long renderer, long drawGLFunction); /////////////////////////////////////////////////////////////////////////// // Display list /////////////////////////////////////////////////////////////////////////// protected static native long nFinishRecording(long renderer); /** * Draws the specified display list onto this canvas. The display list can only * be drawn if {@link android.view.RenderNode#isValid()} returns true. * * @param renderNode The RenderNode to draw. */ public void drawRenderNode(RenderNode renderNode) { nDrawRenderNode(mNativeCanvasWrapper, renderNode.getNativeDisplayList()); } private static native void nDrawRenderNode(long renderer, long renderNode); /////////////////////////////////////////////////////////////////////////// // Hardware layer /////////////////////////////////////////////////////////////////////////// /** * Draws the specified layer onto this canvas. * * @param layer The layer to composite on this canvas * @param x The left coordinate of the layer * @param y The top coordinate of the layer * @param paint The paint used to draw the layer */ void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint) { layer.setLayerPaint(paint); nDrawLayer(mNativeCanvasWrapper, layer.getLayerHandle(), x, y); } private static native void nDrawLayer(long renderer, long layer, float x, float y); /////////////////////////////////////////////////////////////////////////// // Drawing /////////////////////////////////////////////////////////////////////////// // TODO: move to Canvas.java @Override public void drawPatch(NinePatch patch, Rect dst, Paint paint) { Bitmap bitmap = patch.getBitmap(); throwIfCannotDraw(bitmap); final long nativePaint = paint == null ? 0 : paint.getNativeInstance(); nDrawPatch(mNativeCanvasWrapper, bitmap, patch.mNativeChunk, dst.left, dst.top, dst.right, dst.bottom, nativePaint); } // TODO: move to Canvas.java @Override public void drawPatch(NinePatch patch, RectF dst, Paint paint) { Bitmap bitmap = patch.getBitmap(); throwIfCannotDraw(bitmap); final long nativePaint = paint == null ? 0 : paint.getNativeInstance(); nDrawPatch(mNativeCanvasWrapper, bitmap, patch.mNativeChunk, dst.left, dst.top, dst.right, dst.bottom, nativePaint); } private static native void nDrawPatch(long renderer, Bitmap bitmap, long chunk, float left, float top, float right, float bottom, long paint); public void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, CanvasProperty<Float> radius, CanvasProperty<Paint> paint) { nDrawCircle(mNativeCanvasWrapper, cx.getNativeContainer(), cy.getNativeContainer(), radius.getNativeContainer(), paint.getNativeContainer()); } private static native void nDrawCircle(long renderer, long propCx, long propCy, long propRadius, long propPaint); public void drawRoundRect(CanvasProperty<Float> left, CanvasProperty<Float> top, CanvasProperty<Float> right, CanvasProperty<Float> bottom, CanvasProperty<Float> rx, CanvasProperty<Float> ry, CanvasProperty<Paint> paint) { nDrawRoundRect(mNativeCanvasWrapper, left.getNativeContainer(), top.getNativeContainer(), right.getNativeContainer(), bottom.getNativeContainer(), rx.getNativeContainer(), ry.getNativeContainer(), paint.getNativeContainer()); } private static native void nDrawRoundRect(long renderer, long propLeft, long propTop, long propRight, long propBottom, long propRx, long propRy, long propPaint); // TODO: move this optimization to Canvas.java @Override public void drawPath(Path path, Paint paint) { if (path.isSimplePath) { if (path.rects != null) { nDrawRects(mNativeCanvasWrapper, path.rects.mNativeRegion, paint.getNativeInstance()); } } else { super.drawPath(path, paint); } } private static native void nDrawRects(long renderer, long region, long paint); }