/* * $Id$ * This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc * * Copyright (c) 2000-2012 Stephane GALLAND. * Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports, * Universite de Technologie de Belfort-Montbeliard. * Copyright (c) 2013-2016 The original authors, and other authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.arakhne.afc.math.geometry.d3.i; import org.arakhne.afc.math.geometry.PathWindingRule; import org.arakhne.afc.math.geometry.d3.Point3D; import org.arakhne.afc.math.geometry.d3.Vector3D; import org.arakhne.afc.math.geometry.d3.ai.MultiShape3ai; import org.arakhne.afc.math.geometry.d3.ai.Path3ai; import org.arakhne.afc.math.geometry.d3.ai.Segment3ai; import org.arakhne.afc.math.geometry.d3.ai.Sphere3ai; import org.arakhne.afc.math.geometry.d3.ai.TestShapeFactory3ai; @SuppressWarnings("all") public class TestShapeFactory3i implements TestShapeFactory3ai<Point3i, Vector3i, RectangularPrism3i> { public static final TestShapeFactory3i SINGLETON = new TestShapeFactory3i(); @Override public Segment3ai<?, ?, ?, Point3i, Vector3i, RectangularPrism3i> createSegment(int x1, int y1, int z1, int x2, int y2, int z2) { return new Segment3i(x1, y1, z1, x2, y2, z2); } @Override public RectangularPrism3i createRectangularPrism(int x, int y, int z, int width, int height, int depth) { return new RectangularPrism3i(x, y, z, width, height, depth); } @Override public Sphere3ai<?, ?, ?, Point3i, Vector3i, RectangularPrism3i> createSphere(int x, int y, int z, int radius) { return new Sphere3i(x, y, z, radius); } @Override public Point3D createPoint(int x, int y, int z) { return new Point3i(x, y, z); } @Override public Vector3D createVector(int x, int y, int z) { return new Vector3i(x, y, z); } @Override public Path3ai<?, ?, ?, Point3i, Vector3i, RectangularPrism3i> createPath(PathWindingRule rule) { if (rule == null) { return new Path3i(); } return new Path3i(rule); } @Override public MultiShape3ai<?, ?, ?, ?, Point3i, Vector3i, RectangularPrism3i> createMultiShape() { return new MultiShape3i(); } }