/*
* $Id$
* This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc
*
* Copyright (c) 2000-2012 Stephane GALLAND.
* Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports,
* Universite de Technologie de Belfort-Montbeliard.
* Copyright (c) 2013-2016 The original authors, and other authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.arakhne.afc.agentmotion.common;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.arakhne.afc.math.AbstractMathTestCase;
import org.arakhne.afc.math.geometry.d2.d.Point2d;
@SuppressWarnings("all")
public class FleeingAlgorithmTest extends AbstractMathTestCase {
private FleeingAlgorithm flee;
@Before
public void setUp() {
this.flee = new FleeingAlgorithm();
}
@After
public void tearDown() {
this.flee = null;
}
@Test
public void calculate() {
assertFpVectorEquals(-3.42997, -2.05798, this.flee.calculate(new Point2d(1, 2), 3, 4, new Point2d(6, 5)));
}
}