/* * $Id$ * This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc * * Copyright (c) 2000-2012 Stephane GALLAND. * Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports, * Universite de Technologie de Belfort-Montbeliard. * Copyright (c) 2013-2016 The original authors, and other authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.arakhne.afc.agentmotion.common; import org.junit.After; import org.junit.Before; import org.junit.Test; import org.arakhne.afc.math.AbstractMathTestCase; import org.arakhne.afc.math.geometry.d2.d.Point2d; import org.arakhne.afc.math.geometry.d2.d.Vector2d; @SuppressWarnings("all") public class EvadingAlgorithmTest extends AbstractMathTestCase { private FleeingAlgorithm flee; private EvadingAlgorithm evade; @Before public void setUp() { this.flee = new FleeingAlgorithm(); this.evade = new EvadingAlgorithm(this.flee, 2); } @After public void tearDown() { this.evade = null; this.flee = null; } @Test public void calculate() { assertFpVectorEquals(-2.82843, -2.82843, this.evade.calculate(new Point2d(1, 2), 3, 4, new Point2d(6, 5), new Vector2d(7, 8))); } }