/* * $Id$ * This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc * * Copyright (c) 2000-2012 Stephane GALLAND. * Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports, * Universite de Technologie de Belfort-Montbeliard. * Copyright (c) 2013-2016 The original authors, and other authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.arakhne.afc.agentmotion.kinematic; import java.io.Serializable; import java.util.Random; import org.eclipse.xtext.xbase.lib.Pure; import org.arakhne.afc.agentmotion.AgentMotion; import org.arakhne.afc.agentmotion.RandomMotionAlgorithm; import org.arakhne.afc.math.geometry.d2.Point2D; import org.arakhne.afc.math.geometry.d2.Vector2D; /** Agent is changing randomly its position and orientation. * * <p>This algorithm uses speeds. * * @author $Author: sgalland$ * @version $FullVersion$ * @mavengroupid $GroupId$ * @mavenartifactid $ArtifactId$ * @since 14.0 */ public class RandomKinematicAlgorithm implements RandomMotionAlgorithm, Serializable, Cloneable { private static final long serialVersionUID = -8318025671219960417L; private Random random = new Random(); @Pure @Override public RandomKinematicAlgorithm clone() { try { final RandomKinematicAlgorithm clone = (RandomKinematicAlgorithm) super.clone(); clone.random = new Random(); return clone; } catch (CloneNotSupportedException e) { throw new Error(e); } } @Override public AgentMotion calculate(Point2D<?, ?> position, Vector2D<?, ?> orientation, double linearSpeed, double maxLinearSpeed, double angularSpeed, double maxAngularSpeed) { final Vector2D<?, ?> v = orientation.toColinearVector(maxLinearSpeed); final double rotation = this.random.nextGaussian() * maxAngularSpeed; return new AgentMotion(v, rotation); } }