/*
* $Id$
* This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc
*
* Copyright (c) 2000-2012 Stephane GALLAND.
* Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports,
* Universite de Technologie de Belfort-Montbeliard.
* Copyright (c) 2013-2016 The original authors, and other authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.arakhne.afc.agentmotion.kinematic;
import java.io.Serializable;
import java.util.Random;
import org.eclipse.xtext.xbase.lib.Pure;
import org.arakhne.afc.agentmotion.AgentMotion;
import org.arakhne.afc.agentmotion.RandomMotionAlgorithm;
import org.arakhne.afc.math.geometry.d2.Point2D;
import org.arakhne.afc.math.geometry.d2.Vector2D;
/** Agent is changing randomly its position and orientation.
*
* <p>This algorithm uses speeds.
*
* @author $Author: sgalland$
* @version $FullVersion$
* @mavengroupid $GroupId$
* @mavenartifactid $ArtifactId$
* @since 14.0
*/
public class RandomKinematicAlgorithm implements RandomMotionAlgorithm, Serializable, Cloneable {
private static final long serialVersionUID = -8318025671219960417L;
private Random random = new Random();
@Pure
@Override
public RandomKinematicAlgorithm clone() {
try {
final RandomKinematicAlgorithm clone = (RandomKinematicAlgorithm) super.clone();
clone.random = new Random();
return clone;
} catch (CloneNotSupportedException e) {
throw new Error(e);
}
}
@Override
public AgentMotion calculate(Point2D<?, ?> position, Vector2D<?, ?> orientation, double linearSpeed,
double maxLinearSpeed, double angularSpeed, double maxAngularSpeed) {
final Vector2D<?, ?> v = orientation.toColinearVector(maxLinearSpeed);
final double rotation = this.random.nextGaussian() * maxAngularSpeed;
return new AgentMotion(v, rotation);
}
}