/*
* $Id$
* This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc
*
* Copyright (c) 2000-2012 Stephane GALLAND.
* Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports,
* Universite de Technologie de Belfort-Montbeliard.
* Copyright (c) 2013-2016 The original authors, and other authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.arakhne.afc.math.physics.kinematic.angular;
import org.arakhne.afc.math.physics.AngularUnit;
/**
* This interface describes an object that is able to
* provide angular instant speed, velocity, and acceleration.
*
* @author $Author: sgalland$
* @version $FullVersion$
* @mavengroupid $GroupId$
* @mavenartifactid $ArtifactId$
* @since 13.0
*/
public interface AngularInstantAccelerationKinematic extends AngularInstantVelocityKinematic {
/**
* Returns the angular acceleration of this object in r/s^2.
*
* <p>The sign of the acceleration indicates if the object
* is accelerating (positive) or decelerating (negative).
*
* <p>The replied value is in <code>[-d;a]</code> where:<ul>
* <li><code>d</code> is the max deceleration value, replied
* by <code>getMaxAngularDeceleration</code>.</li>
* <li><code>a</code> is the max acceleration value, replied
* by <code>getMaxAngularAcceleration</code>.</li>
* </ul>
*
* @return the angular acceleration of this object in r/s^2.
*/
double getAngularAcceleration();
/**
* Returns the angular acceleration of this object in the acceleration corresponding to the given speed unit
* e.g if the speed unit is m/s the acceleration will be given in m/s^2
*
* <p>The sign of the acceleration indicates if the object
* is accelerating (positive) or decelerating (negative).
*
* <p>The replied value is in <code>[-d;a]</code> where:<ul>
* <li><code>d</code> is the max deceleration value, replied
* by <code>getMaxAngularDeceleration</code>.</li>
* <li><code>a</code> is the max acceleration value, replied
* by <code>getMaxAngularAcceleration</code>.</li>
* </ul>
*
* @param unit the unit in which the speed will be given.
* @return the angular acceleration of this object in the given unit.
*/
double getAngularAcceleration(AngularUnit unit);
}