/* * $Id$ * This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc * * Copyright (c) 2000-2012 Stephane GALLAND. * Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports, * Universite de Technologie de Belfort-Montbeliard. * Copyright (c) 2013-2016 The original authors, and other authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.arakhne.afc.math.physics.kinematic.linear; import org.arakhne.afc.math.physics.SpeedUnit; /** * This interface describes an object that is able to * provide linear instant speed, velocity, acceleration, and * the maximal values for the speeds. * * @author $Author: sgalland$ * @version $FullVersion$ * @mavengroupid $GroupId$ * @mavenartifactid $ArtifactId$ * @since 13.0 */ public interface LinearAccelerationKinematic extends LinearVelocityKinematic, LinearInstantAccelerationKinematic { /** Returns the maximal linear acceleration of this object in m/s^2. * * @return the maximal linear acceleration of this object in m/s^2, * always >= 0. */ double getMaxLinearAcceleration(); /** Returns the maximal linear acceleration of this object in the given unit. * * @param unit the unit in which the acceleration will be given * @return the maximal linear acceleration of this object in the given unit, * always >= 0. */ double getMaxLinearAcceleration(SpeedUnit unit); /** Returns the maximal linear deceleration of this object in m/s^2. * * @return the maximal linear deceleration of this object in m/s^2, * always >= 0. */ double getMaxLinearDeceleration(); /** Returns the maximal linear deceleration of this object the given unit. * * @param unit the unit in which the deceleration will be given * @return the maximal linear deceleration of this object in the given unit, * always >= 0. */ double getMaxLinearDeceleration(SpeedUnit unit); }