/* * $Id$ * This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc * * Copyright (c) 2000-2012 Stephane GALLAND. * Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports, * Universite de Technologie de Belfort-Montbeliard. * Copyright (c) 2013-2016 The original authors, and other authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.arakhne.afc.math.geometry.d3; /** Factory of geometrical primitives. * * @param <V> the types of the vectors. * @param <P> is the type of the points. * @author $Author: tpiotrow$ * @author $Author: sgalland$ * @version $FullVersion$ * @mavengroupid $GroupId$ * @mavenartifactid $ArtifactId$ */ public interface GeomFactory3D<V extends Vector3D<? super V, ? super P>, P extends Point3D<? super P, ? super V>> { /** Convert the given point if it is not of the right type. * * @param point the point to convert. * @return <code>p</code> if it is of type <code>P</code>, or a copy of <code>p</code>. */ P convertToPoint(Point3D<?, ?> point); /** Convert the given vector. * * @param vector the vector to convert. * @return the point. */ P convertToPoint(Vector3D<?, ?> vector); /** Convert the given point. * * @param point the point to convert. * @return the vector. */ V convertToVector(Point3D<?, ?> point); /** Convert the given vector. * * @param vector the vector to convert. * @return the vector. */ V convertToVector(Vector3D<?, ?> vector); /** Create a point. * * @return the point. */ P newPoint(); /** Create a point. * * @param x x coordinate of the point. * @param y y coordinate of the point. * @param z z coordinate of the point. * @return the point. */ P newPoint(double x, double y, double z); /** Create a point. * * @param x x coordinate of the point. * @param y y coordinate of the point. * @param z z coordinate of the point. * @return the point. */ P newPoint(int x, int y, int z); /** Create a vector. * * @return the vector. */ V newVector(); /** Create a vector. * * @param x x coordinate of the vector. * @param y y coordinate of the vector. * @param z z coordinate of the vector. * @return the vector. */ V newVector(double x, double y, double z); /** Create a vector. * * @param x x coordinate of the vector. * @param y y coordinate of the vector. * @param z z coordinate of the vector. * @return the vector. */ V newVector(int x, int y, int z); /** Creates a Quaternion. * * @param axis the axis of the quaternion. * @param angle the angle of the quaternion. * @return the quaternion. */ Quaternion newQuaternion(Vector3D<?, ?> axis, double angle); /**Creates a Quaternion. * * @param attitude the attitude of the quaternion * @param bank the bank of the quaternion * @param heading the heading of the quaternion * @return the quaternion */ Quaternion newQuaternion(double attitude, double bank, double heading); }