/* * $Id$ * This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc * * Copyright (c) 2000-2012 Stephane GALLAND. * Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports, * Universite de Technologie de Belfort-Montbeliard. * Copyright (c) 2013-2016 The original authors, and other authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.arakhne.afc.math.geometry.d3.d; import org.eclipse.xtext.xbase.lib.Pure; import org.arakhne.afc.math.geometry.d3.OrientedPoint3D; import org.arakhne.afc.math.geometry.d3.Point3D; import org.arakhne.afc.math.geometry.d3.Tuple3D; import org.arakhne.afc.math.geometry.d3.Vector3D; /** 2D oriented point with double precision floating-point numbers. * * @author $Author: tpiotrow$ * @version $FullVersion$ * @mavengroupid $GroupId$ * @mavenartifactid $ArtifactId$ */ // TODO : enforce orthogonality constraint public class OrientedPoint3d extends Point3d implements OrientedPoint3D<Point3d, Vector3d> { private static final long serialVersionUID = 6296312122530686621L; private double tx; private double ty; private double tz; private double nx; private double ny; private double nz; /** Construct an empty oriented point. */ public OrientedPoint3d() { // } /** Constructor by copy. * @param tuple the tuple to copy. */ public OrientedPoint3d(Tuple3D<?> tuple) { super(tuple); } /** Construct an oriented point from the two given coordinates. * @param x x coordinate of the point. * @param y y coordinate of the point. * @param z z coordinate of the point. */ public OrientedPoint3d(double x, double y, double z) { super(x, y, z); } /** Construct an oriented point from a point and a tangent vector. * @param point the point. * @param vector the tangent vector. */ public OrientedPoint3d(Point3D<?, ?> point, Vector3D<?, ?> vector) { this(point.getX(), point.getY(), point.getZ(), vector.getX(), vector.getY(), vector.getZ()); } /** Construct an oriented point from the given coordinates. * @param x x coordinate of the point. * @param y y coordinate of the point. * @param z z coordinate of the point. * @param tanX x coordinate of the vector. * @param tanY y coordinate of the vector. * @param tanZ z coordinate of the vector. */ public OrientedPoint3d(double x, double y, double z, double tanX, double tanY, double tanZ) { set(x, y, z, tanX, tanY, tanZ); } /** Construct an oriented point from the given coordinates. * @param x x coordinate of the point. * @param y y coordinate of the point. * @param z z coordinate of the point. * @param tanX x coordinate of the vector. * @param tanY y coordinate of the vector. * @param tanZ z coordinate of the vector. * @param norX x coordinate of the normal vector. * @param norY y coordinate of the normal vector. * @param norZ z coordinate of the normal vector. * @throws Exception this exception is thrown when the given vectors are not orthogonal. */ public OrientedPoint3d(double x, double y, double z, double tanX, double tanY, double tanZ, double norX, double norY, double norZ) throws Exception { set(x, y, z, tanX, tanY, tanZ, norX, norY, norZ); } @Pure @Override public int hashCode() { int bits = 1; bits = 31 * bits + super.hashCode(); bits = 31 * bits + Double.hashCode(this.tx); bits = 31 * bits + Double.hashCode(this.ty); bits = 31 * bits + Double.hashCode(this.tz); bits = 31 * bits + Double.hashCode(this.nx); bits = 31 * bits + Double.hashCode(this.ny); bits = 31 * bits + Double.hashCode(this.nz); return bits ^ (bits >> 31); } @Override public void setTangentX(int tanX) { this.tx = tanX; } @Override public void setTangentX(double tanX) { this.tx = tanX; } @Override public void setTangentY(int tanY) { this.ty = tanY; } @Override public void setTangentY(double tanY) { this.ty = tanY; } @Override public void setTangentZ(int tanZ) { this.tz = tanZ; } @Override public void setTangentZ(double tanZ) { this.tz = tanZ; } @Override public double getTangentX() { return this.tx; } @Override public int itx() { return (int) this.tx; } @Override public double getTangentY() { return this.ty; } @Override public int ity() { return (int) this.ty; } @Override public double getTangentZ() { return this.tz; } @Override public int itz() { return (int) this.tz; } @Override public double getNormalX() { return this.nx; } @Override public int inx() { return (int) this.nx; } @Override public void setNormalX(int norX) { this.nx = norX; } @Override public void setNormalX(double norX) { this.nx = norX; } @Override public double getNormalY() { return this.ny; } @Override public int iny() { return (int) this.ny; } @Override public void setNormalY(int norY) { this.ny = norY; } @Override public void setNormalY(double norY) { this.ny = norY; } @Override public double getNormalZ() { return this.nz; } @Override public int inz() { return (int) this.nz; } @Override public void setNormalZ(int norZ) { this.nz = norZ; } @Override public void setNormalZ(double norZ) { this.nz = norZ; } @Override public Vector3d getTangent() { return getGeomFactory().newVector(this.tx, this.ty, this.tz); } @Override public Vector3d getNormal() { return getGeomFactory().newVector(this.nx, this.ny, this.nz); } @Override public Vector3d getSway() { return getTangent().cross(getNormal()); } }