/*
* $Id$
* This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc
*
* Copyright (c) 2000-2012 Stephane GALLAND.
* Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports,
* Universite de Technologie de Belfort-Montbeliard.
* Copyright (c) 2013-2016 The original authors, and other authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.arakhne.afc.math.physics.kinematic.linear;
import org.arakhne.afc.math.geometry.d2.Vector2D;
import org.arakhne.afc.math.geometry.d3.Vector3D;
import org.arakhne.afc.math.physics.SpeedUnit;
/**
* This interface describes an object that is able to
* provide linear instant speed and velocity.
*
* @author $Author: sgalland$
* @version $FullVersion$
* @mavengroupid $GroupId$
* @mavenartifactid $ArtifactId$
* @since 13.0
*/
public interface LinearInstantVelocityKinematic {
/**
* Returns the linear speed of this object in m/s.
*
* <p>The sign of the linear speed indicates if the object is
* going forward (positive) or backward (negative).
*
* @return the linear speed of this object in m/s.
*/
double getLinearSpeed();
/**
* Returns the Linear speed of this object.
*
* <p>The sign of the linear speed indicates if the object is
* going forward (positive) or backward (negative).
*
* @param unit the unit in which the speed will be given.
* @return the linear speed of this object in the given unit.
*/
double getLinearSpeed(SpeedUnit unit);
/** Replies the instant velocity of the object.
* The velocity is the motion vector with a length
* equal to the speed replied by {@link #getLinearSpeed()}.
*
* <p>This function replies the velocity in 3D if possible.
*
* @return the velocity of the object.
*/
Vector3D<?, ?> getLinearVelocity3D();
/** Replies the instant velocity of the object.
* The velocity is the motion vector with a length
* equal to the speed replied by {@link #getLinearSpeed()}.
*
* <p>This function replies the velocity in 2D if possible.
*
* @return the velocity of the object.
*/
Vector2D<?, ?> getLinearVelocity2D();
/** Replies the instant velocity of the object.
* The velocity is the motion vector with a length
* equal to the speed replied by {@link #getLinearSpeed()}.
*
* <p>This function replies the velocity in 1.5D if possible.
*
* @return the velocity of the object.
*/
Vector2D<?, ?> getLinearVelocity1D5();
/** Replies the instant velocity of the object.
* The velocity is the motion vector with a length
* equal to the speed replied by {@link #getLinearSpeed()}.
*
* <p>This function replies the velocity in 1D if possible.
*
* @return the velocity of the object.
*/
double getLinearVelocity1D();
}