/* * $Id$ * This file is a part of the Arakhne Foundation Classes, http://www.arakhne.org/afc * * Copyright (c) 2000-2012 Stephane GALLAND. * Copyright (c) 2005-10, Multiagent Team, Laboratoire Systemes et Transports, * Universite de Technologie de Belfort-Montbeliard. * Copyright (c) 2013-2016 The original authors, and other authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.arakhne.afc.math.physics.kinematic.linear; import org.arakhne.afc.math.geometry.d2.Vector2D; import org.arakhne.afc.math.geometry.d3.Vector3D; import org.arakhne.afc.math.physics.SpeedUnit; /** * This interface describes an object that is able to * provide linear instant speed and velocity. * * @author $Author: sgalland$ * @version $FullVersion$ * @mavengroupid $GroupId$ * @mavenartifactid $ArtifactId$ * @since 13.0 */ public interface LinearInstantVelocityKinematic { /** * Returns the linear speed of this object in m/s. * * <p>The sign of the linear speed indicates if the object is * going forward (positive) or backward (negative). * * @return the linear speed of this object in m/s. */ double getLinearSpeed(); /** * Returns the Linear speed of this object. * * <p>The sign of the linear speed indicates if the object is * going forward (positive) or backward (negative). * * @param unit the unit in which the speed will be given. * @return the linear speed of this object in the given unit. */ double getLinearSpeed(SpeedUnit unit); /** Replies the instant velocity of the object. * The velocity is the motion vector with a length * equal to the speed replied by {@link #getLinearSpeed()}. * * <p>This function replies the velocity in 3D if possible. * * @return the velocity of the object. */ Vector3D<?, ?> getLinearVelocity3D(); /** Replies the instant velocity of the object. * The velocity is the motion vector with a length * equal to the speed replied by {@link #getLinearSpeed()}. * * <p>This function replies the velocity in 2D if possible. * * @return the velocity of the object. */ Vector2D<?, ?> getLinearVelocity2D(); /** Replies the instant velocity of the object. * The velocity is the motion vector with a length * equal to the speed replied by {@link #getLinearSpeed()}. * * <p>This function replies the velocity in 1.5D if possible. * * @return the velocity of the object. */ Vector2D<?, ?> getLinearVelocity1D5(); /** Replies the instant velocity of the object. * The velocity is the motion vector with a length * equal to the speed replied by {@link #getLinearSpeed()}. * * <p>This function replies the velocity in 1D if possible. * * @return the velocity of the object. */ double getLinearVelocity1D(); }