/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Stefan Westen * - Initial implementation * Pavel Savara * - Included in Robocode samples * - Added getGraphics() example on onHitByBullet() *******************************************************************************/ package sample; import robocode.HitByBulletEvent; import robocode.Robot; import robocode.ScannedRobotEvent; import java.awt.*; /** * PaintingRobot - a sample robot that demonstrates the onPaint() and * getGraphics() methods. * Also demonstrate feature of debugging properties on RobotDialog * <p/> * Moves in a seesaw motion, and spins the gun around at each end. * When painting is enabled for this robot, a red circle will be painted * around this robot. * * @author Stefan Westen (SGSample) * @author Pavel Savara */ public class PaintingRobot extends Robot { /** * PaintingRobot's run method - Seesaw */ public void run() { while (true) { ahead(100); turnGunRight(360); back(100); turnGunRight(360); } } /** * Fire when we see a robot */ public void onScannedRobot(ScannedRobotEvent e) { // demonstrate feature of debugging properties on RobotDialog setDebugProperty("lastScannedRobot", e.getName() + " at " + e.getBearing() + " degrees at time " + getTime()); fire(1); } /** * We were hit! Turn perpendicular to the bullet, * so our seesaw might avoid a future shot. * In addition, draw orange circles where we were hit. */ public void onHitByBullet(HitByBulletEvent e) { // demonstrate feature of debugging properties on RobotDialog setDebugProperty("lastHitBy", e.getName() + " with power of bullet " + e.getPower() + " at time " + getTime()); // show how to remove debugging property setDebugProperty("lastScannedRobot", null); // gebugging by painting to battle view Graphics2D g = getGraphics(); g.setColor(Color.orange); g.drawOval((int) (getX() - 55), (int) (getY() - 55), 110, 110); g.drawOval((int) (getX() - 56), (int) (getY() - 56), 112, 112); g.drawOval((int) (getX() - 59), (int) (getY() - 59), 118, 118); g.drawOval((int) (getX() - 60), (int) (getY() - 60), 120, 120); turnLeft(90 - e.getBearing()); } /** * Paint a red circle around our PaintingRobot */ public void onPaint(Graphics2D g) { g.setColor(Color.red); g.drawOval((int) (getX() - 50), (int) (getY() - 50), 100, 100); g.setColor(new Color(0, 0xFF, 0, 30)); g.fillOval((int) (getX() - 60), (int) (getY() - 60), 120, 120); } }