/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Mathew A. Nelson * - Initial API and implementation * Flemming N. Larsen * - Updated Javadocs *******************************************************************************/ package robocode; import net.sf.robocode.peer.IRobotStatics; import net.sf.robocode.serialization.ISerializableHelper; import net.sf.robocode.serialization.RbSerializer; import robocode.robotinterfaces.IBasicEvents; import robocode.robotinterfaces.IBasicRobot; import java.awt.*; import java.nio.ByteBuffer; /** * A HitRobotEvent is sent to {@link Robot#onHitRobot(HitRobotEvent) onHitRobot()} * when your robot collides with another robot. * You can use the information contained in this event to determine what to do. * * @author Mathew A. Nelson (original) */ public final class HitRobotEvent extends Event { private static final long serialVersionUID = 1L; private final static int DEFAULT_PRIORITY = 40; private final String robotName; private final double bearing; private final double energy; private final boolean atFault; /** * Called by the game to create a new HitRobotEvent. * * @param name the name of the robot you hit * @param bearing the bearing to the robot that your robot hit, in radians * @param energy the amount of energy of the robot you hit * @param atFault {@code true} if your robot was moving toward the other * robot; {@code false} otherwise */ public HitRobotEvent(String name, double bearing, double energy, boolean atFault) { this.robotName = name; this.bearing = bearing; this.energy = energy; this.atFault = atFault; } /** * Returns the bearing to the robot you hit, relative to your robot's * heading, in degrees (-180 <= getBearing() < 180) * * @return the bearing to the robot you hit, in degrees */ public double getBearing() { return bearing * 180.0 / Math.PI; } /** * @return the bearing to the robot you hit, in degrees * @deprecated Use {@link #getBearing()} instead. */ @Deprecated public double getBearingDegrees() { return getBearing(); } /** * Returns the bearing to the robot you hit, relative to your robot's * heading, in radians (-PI <= getBearingRadians() < PI) * * @return the bearing to the robot you hit, in radians */ public double getBearingRadians() { return bearing; } /** * Returns the amount of energy of the robot you hit. * * @return the amount of energy of the robot you hit */ public double getEnergy() { return energy; } /** * Returns the name of the robot you hit. * * @return the name of the robot you hit */ public String getName() { return robotName; } /** * @return the name of the robot you hit * @deprecated Use {@link #getName()} instead. */ @Deprecated public String getRobotName() { return robotName; } /** * Checks if your robot was moving towards the robot that was hit. * <p/> * If {@link #isMyFault()} returns {@code true} then your robot's movement * (including turning) will have stopped and been marked complete. * <p/> * Note: If two robots are moving toward each other and collide, they will * each receive two HitRobotEvents. The first will be the one if * {@link #isMyFault()} returns {@code true}. * * @return {@code true} if your robot was moving towards the robot that was * hit; {@code false} otherwise. */ public boolean isMyFault() { return atFault; } /** * {@inheritDoc} */ @Override public final int compareTo(Event event) { final int res = super.compareTo(event); if (res != 0) { return res; } // Compare the isMyFault, if the events are HitRobotEvents // The isMyFault has higher priority when it is set compared to when it is not set if (event instanceof HitRobotEvent) { int compare1 = (this).isMyFault() ? -1 : 0; int compare2 = ((HitRobotEvent) event).isMyFault() ? -1 : 0; return compare1 - compare2; } // No difference found return 0; } /** * {@inheritDoc} */ @Override final int getDefaultPriority() { return DEFAULT_PRIORITY; } /** * {@inheritDoc} */ @Override final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) { IBasicEvents listener = robot.getBasicEventListener(); if (listener != null) { listener.onHitRobot(this); } } /** * {@inheritDoc} */ @Override byte getSerializationType() { return RbSerializer.HitRobotEvent_TYPE; } static ISerializableHelper createHiddenSerializer() { return new SerializableHelper(); } private static class SerializableHelper implements ISerializableHelper { public int sizeOf(RbSerializer serializer, Object object) { HitRobotEvent obj = (HitRobotEvent) object; return RbSerializer.SIZEOF_TYPEINFO + serializer.sizeOf(obj.robotName) + 2 * RbSerializer.SIZEOF_DOUBLE + RbSerializer.SIZEOF_BOOL; } public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) { HitRobotEvent obj = (HitRobotEvent) object; serializer.serialize(buffer, obj.robotName); serializer.serialize(buffer, obj.bearing); serializer.serialize(buffer, obj.energy); serializer.serialize(buffer, obj.atFault); } public Object deserialize(RbSerializer serializer, ByteBuffer buffer) { String robotName = serializer.deserializeString(buffer); double bearing = buffer.getDouble(); double energy = buffer.getDouble(); boolean atFault = serializer.deserializeBoolean(buffer); return new HitRobotEvent(robotName, bearing, energy, atFault); } } }