/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Mathew A. Nelson * - Initial API and implementation * Flemming N. Larsen * - Updated Javadocs *******************************************************************************/ package robocode; import net.sf.robocode.peer.IRobotStatics; import net.sf.robocode.serialization.ISerializableHelper; import net.sf.robocode.serialization.RbSerializer; import robocode.robotinterfaces.IBasicEvents; import robocode.robotinterfaces.IBasicRobot; import java.awt.*; import java.nio.ByteBuffer; /** * This event is sent to {@link Robot#onBulletHit(BulletHitEvent) onBulletHit} * when one of your bullets has hit another robot. * * @author Mathew A. Nelson (original) */ public final class BulletHitEvent extends Event { private static final long serialVersionUID = 1L; private final static int DEFAULT_PRIORITY = 50; private final String name; private final double energy; private Bullet bullet; /** * Called by the game to create a new {@code BulletHitEvent}. * * @param name the name of the robot your bullet hit * @param energy the remaining energy of the robot that your bullet has hit * @param bullet the bullet that hit the robot */ public BulletHitEvent(String name, double energy, Bullet bullet) { super(); this.name = name; this.energy = energy; this.bullet = bullet; } /** * Returns the bullet of yours that hit the robot. * * @return the bullet that hit the robot */ public Bullet getBullet() { return bullet; } /** * Returns the remaining energy of the robot your bullet has hit (after the * damage done by your bullet). * * @return energy the remaining energy of the robot that your bullet has hit */ public double getEnergy() { return energy; } /** * @return energy the remaining energy of the robot that your bullet has hit * @deprecated Use {@link #getEnergy()} instead. */ @Deprecated public double getLife() { return energy; } /** * Returns the name of the robot your bullet hit. * * @return the name of the robot your bullet hit. */ public String getName() { return name; } /** * @return energy the remaining energy of the robot that your bullet has hit * @deprecated Use {@link #getEnergy()} instead. */ @Deprecated public double getRobotLife() { return energy; } /** * @return the name of the robot your bullet hit. * @deprecated Use {@link #getName()} instead. */ @Deprecated public String getRobotName() { return name; } /** * {@inheritDoc} */ @Override final int getDefaultPriority() { return DEFAULT_PRIORITY; } /** * {@inheritDoc} */ @Override final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) { IBasicEvents listener = robot.getBasicEventListener(); if (listener != null) { listener.onBulletHit(this); } } /** * {@inheritDoc} */ @Override byte getSerializationType() { return RbSerializer.BulletHitEvent_TYPE; } static ISerializableHelper createHiddenSerializer() { return new SerializableHelper(); } private static class SerializableHelper implements ISerializableHelper { public int sizeOf(RbSerializer serializer, Object object) { BulletHitEvent obj = (BulletHitEvent) object; return RbSerializer.SIZEOF_TYPEINFO + RbSerializer.SIZEOF_INT + serializer.sizeOf(obj.name) + RbSerializer.SIZEOF_DOUBLE; } public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) { BulletHitEvent obj = (BulletHitEvent) object; serializer.serialize(buffer, obj.bullet.getBulletId()); serializer.serialize(buffer, obj.name); serializer.serialize(buffer, obj.energy); } public Object deserialize(RbSerializer serializer, ByteBuffer buffer) { Bullet bullet = new Bullet(0, 0, 0, 0, null, null, false, buffer.getInt()); String name = serializer.deserializeString(buffer); double energy = buffer.getDouble(); return new BulletHitEvent(name, energy, bullet); } } }