/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Flemming N. Larsen * - Initial implementation *******************************************************************************/ package robocode.control.events; /** * An abstract adapter class for receiving battle events by implementing the {@link IBattleListener}. * The methods in this class are empty. This class exists as convenience for creating listener objects. * <p/> * This is handy class to use when implementing the IBattleListener. * It saves you from implementing empty handlers for battle events you are not interested in handling. * <p/> * <b>Example:</b> * <pre> * private class BattleObserver extends BattleAdaptor { * boolean isReplay; * * public void onBattleStarted(BattleStartedEvent event) { * isReplay = event.isReplay(); * } * * public void onBattleCompleted(BattleCompletedEvent event) { * if (!isReplay) { * printResultsData(event); * } * } * </pre> * * @see IBattleListener * * @author Flemming N. Larsen (original) * @since 1.6.2 */ public abstract class BattleAdaptor implements IBattleListener { /** * Creates a BattleAdaptor. */ public BattleAdaptor() {} /** * {@inheritDoc} */ public void onBattleStarted(final BattleStartedEvent event) {} /** * {@inheritDoc} */ public void onBattleFinished(final BattleFinishedEvent event) {} /** * {@inheritDoc} */ public void onBattleCompleted(final BattleCompletedEvent event) {} /** * {@inheritDoc} */ public void onBattlePaused(final BattlePausedEvent event) {} /** * {@inheritDoc} */ public void onBattleResumed(final BattleResumedEvent event) {} /** * {@inheritDoc} */ public void onRoundStarted(final RoundStartedEvent event) {} /** * {@inheritDoc} */ public void onRoundEnded(final RoundEndedEvent event) {} /** * {@inheritDoc} */ public void onTurnStarted(final TurnStartedEvent event) {} /** * {@inheritDoc} */ public void onTurnEnded(final TurnEndedEvent event) {} /** * {@inheritDoc} */ public void onBattleMessage(final BattleMessageEvent event) {} /** * {@inheritDoc} */ public void onBattleError(final BattleErrorEvent event) {} }