/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Mathew A. Nelson * - Initial implementation * Flemming N. Larsen * - Maintainance *******************************************************************************/ package sample; import robocode.HitByBulletEvent; import robocode.HitRobotEvent; import robocode.Robot; import robocode.ScannedRobotEvent; import static robocode.util.Utils.normalRelativeAngleDegrees; import java.awt.*; /** * Fire - a sample robot by Mathew Nelson, and maintained by Flemming N. Larsen * <p/> * Sits still. Spins gun around. Moves when hit. */ public class Fire extends Robot { int dist = 50; // distance to move when we're hit /** * run: Fire's main run function */ public void run() { // Set colors setBodyColor(Color.orange); setGunColor(Color.orange); setRadarColor(Color.red); setScanColor(Color.red); setBulletColor(Color.red); // Spin the gun around slowly... forever while (true) { turnGunRight(5); } } /** * onScannedRobot: Fire! */ public void onScannedRobot(ScannedRobotEvent e) { // If the other robot is close by, and we have plenty of life, // fire hard! if (e.getDistance() < 50 && getEnergy() > 50) { fire(3); } // otherwise, fire 1. else { fire(1); } // Call scan again, before we turn the gun scan(); } /** * onHitByBullet: Turn perpendicular to the bullet, and move a bit. */ public void onHitByBullet(HitByBulletEvent e) { turnRight(normalRelativeAngleDegrees(90 - (getHeading() - e.getHeading()))); ahead(dist); dist *= -1; scan(); } /** * onHitRobot: Aim at it. Fire Hard! */ public void onHitRobot(HitRobotEvent e) { double turnGunAmt = normalRelativeAngleDegrees(e.getBearing() + getHeading() - getGunHeading()); turnGunRight(turnGunAmt); fire(3); } }