/****************************************************************************** * Copyright (c) 2008 Marco Della Vedova, Matteo Foppiano * and Pimods contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.pixelinstrument.net/license/cpl-v10.html ******************************************************************************/ package net.sf.robocode.bv3d.robocode; import javax.media.opengl.GL; import net.sf.robocode.bv3d.GraphicListener; import javax.media.opengl.GLAutoDrawable; /** * @author Marco Della Vedova - pixelinstrument.net * @author Matteo Foppiano - pixelinstrument.net */ public class GraphicListener4Robocode extends GraphicListener { public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); Field.setTextureBP(GraphicListener.loadTextureFromModel(gl, Field.modelBP)); Field.setTextureRW(GraphicListener.loadTextureFromModel(gl, Field.modelRW)); Field.setTextureWT(GraphicListener.loadTextureFromModel(gl, Field.modelWT)); Bullet.setTexture(GraphicListener.loadTextureFromModel(gl, Bullet.model)); Tank.setTexture(GraphicListener.loadTextureFromModel(gl, Tank.model)); Text3D.setTexture(GraphicListener.loadTextureFromModel(gl, Text3D.model)); Explosion.setTextureSparkle(GraphicListener.loadTextureFromModel(gl, Explosion.modelSparkle)); Explosion.setTextureSmoke(GraphicListener.loadTextureFromModel(gl, Explosion.modelSmoke)); SkyDome.setTexture(GraphicListener.loadTextureFromModel(gl, SkyDome.model)); Track.setTexture(GraphicListener.loadTextureFromModel(gl, Track.model)); gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); gl.glLightModeli(GL.GL_LIGHT_MODEL_COLOR_CONTROL, GL.GL_SEPARATE_SPECULAR_COLOR); Field.setDisplayListBP(GraphicListener.loadDisplayListFromModel(gl, Field.modelBP)); Field.setDisplayListRW(GraphicListener.loadDisplayListFromModel(gl, Field.modelRW)); Field.setDisplayListWT(GraphicListener.loadDisplayListFromModel(gl, Field.modelWT)); Bullet.setDisplayList(GraphicListener.loadDisplayListFromModel(gl, Bullet.model)); Tank.setDisplayList(GraphicListener.loadDisplayListFromModel(gl, Tank.model)); Text3D.setDisplayList(GraphicListener.loadDisplayListFromModel(gl, Text3D.model)); Explosion.setDisplayListSparkle(GraphicListener.loadDisplayListFromModel(gl, Explosion.modelSparkle)); Explosion.setDisplayListSmoke(GraphicListener.loadDisplayListFromModel(gl, Explosion.modelSmoke)); SkyDome.setDisplayList(GraphicListener.loadDisplayListFromModel(gl, SkyDome.model)); Track.setDisplayList(GraphicListener.loadDisplayListFromModel(gl, Track.model)); super.init(drawable); } }