/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Mathew A. Nelson * - Initial API and implementation * Flemming N. Larsen * - Updated Javadocs *******************************************************************************/ package robocode; import net.sf.robocode.peer.IRobotStatics; import robocode.robotinterfaces.IAdvancedEvents; import robocode.robotinterfaces.IAdvancedRobot; import robocode.robotinterfaces.IBasicRobot; import java.awt.*; /** * This event is sent to {@link AdvancedRobot#onCustomEvent(CustomEvent) * onCustomEvent()} when a custom condition is met. Be sure to reset or remove * the custom condition to avoid having it recurring repeatedly (see the * example for the {@link #getCondition()} method. * * @author Mathew A. Nelson (original) * @see #getCondition() */ public class CustomEvent extends Event { private static final long serialVersionUID = 1L; private static final int DEFAULT_PRIORITY = 80; private transient final Condition condition; /** * Called by the game to create a new CustomEvent when a condition is met. * * @param condition the condition that must be met */ public CustomEvent(Condition condition) { this.condition = condition; if (condition != null) { setPriority(condition.getPriority()); } } /** * Called by the game to create a new CustomEvent when a condition is met. * The event will have the given priority. * An event priority is a value from 0 - 99. The higher value, the higher * priority. The default priority is 80. * <p/> * This is equivalent to calling {@link Condition#setPriority(int)} on the * Condition. * * @param condition the condition that must be met * @param priority the priority of the condition */ public CustomEvent(Condition condition, int priority) { this.condition = condition; setPriority(priority); if (condition != null) { condition.setPriority(getPriority()); } } /** * Returns the condition that fired, causing this event to be generated. * Use this to determine which condition fired, and to remove the custom * event. * <pre> * public void onCustomEvent(CustomEvent event) { * if (event.getCondition().getName().equals("mycondition")) { * removeCustomEvent(event.getCondition()); * <i>// do something else</i> * } * } * </pre> * * @return the condition that fired, causing this event to be generated */ public Condition getCondition() { return condition; } /** * {@inheritDoc} */ @Override final int getDefaultPriority() { return DEFAULT_PRIORITY; } /** * {@inheritDoc} */ @Override final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) { if (statics.isAdvancedRobot()) { IAdvancedEvents listener = ((IAdvancedRobot) robot).getAdvancedEventListener(); if (listener != null) { listener.onCustomEvent(this); } } } /** * {@inheritDoc} */ @Override // final to disable overrides public final int compareTo(Event event) { return super.compareTo(event); } /** * {@inheritDoc} */ @Override // final to disable overrides final boolean isCriticalEvent() { return false; } /** * {@inheritDoc} */ @Override // final to disable overrides public final int getPriority() { return super.getPriority(); } /** * {@inheritDoc} */ @Override byte getSerializationType() { throw new Error("Serialization not supported on this event type"); } }