/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Pavel Savara * - Initial implementation *******************************************************************************/ package net.sf.robocode.peer; import java.io.Serializable; import java.nio.ByteBuffer; import net.sf.robocode.serialization.ISerializableHelper; import net.sf.robocode.serialization.RbSerializer; /** * @author Pavel Savara (original) */ public class BulletCommand extends ProjectileCommand implements Serializable { private static final long serialVersionUID = 1L; public BulletCommand(double power, boolean fireAssistValid, double fireAssistAngle, int bulletId) { super(power, fireAssistValid, fireAssistAngle, bulletId); } static ISerializableHelper createHiddenSerializer() { return new SerializableHelper(); } protected static class SerializableHelper implements ISerializableHelper { public int sizeOf(RbSerializer serializer, Object object) { return RbSerializer.SIZEOF_TYPEINFO + RbSerializer.SIZEOF_DOUBLE + RbSerializer.SIZEOF_BOOL + RbSerializer.SIZEOF_DOUBLE + RbSerializer.SIZEOF_INT; } public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) { BulletCommand obj = (BulletCommand) object; serializer.serialize(buffer, obj.power); serializer.serialize(buffer, obj.fireAssistValid); serializer.serialize(buffer, obj.fireAssistAngle); serializer.serialize(buffer, obj.id); } public Object deserialize(RbSerializer serializer, ByteBuffer buffer) { double power = buffer.getDouble(); boolean fireAssistValid = serializer.deserializeBoolean(buffer); double fireAssistAngle = buffer.getDouble(); int bulletId = buffer.getInt(); return new BulletCommand(power, fireAssistValid, fireAssistAngle, bulletId); } } }