/*******************************************************************************
* Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/epl-v10.html
*
* Contributors:
* Pavel Savara
* - Initial implementation
*******************************************************************************/
package net.sf.robocode.peer;
import java.io.Serializable;
import java.nio.ByteBuffer;
import net.sf.robocode.serialization.ISerializableHelper;
import net.sf.robocode.serialization.RbSerializer;
/**
* @author Pavel Savara (original)
*/
public class BulletCommand extends ProjectileCommand implements Serializable {
private static final long serialVersionUID = 1L;
public BulletCommand(double power, boolean fireAssistValid,
double fireAssistAngle, int bulletId) {
super(power, fireAssistValid, fireAssistAngle, bulletId);
}
static ISerializableHelper createHiddenSerializer() {
return new SerializableHelper();
}
protected static class SerializableHelper implements ISerializableHelper {
public int sizeOf(RbSerializer serializer, Object object) {
return RbSerializer.SIZEOF_TYPEINFO + RbSerializer.SIZEOF_DOUBLE
+ RbSerializer.SIZEOF_BOOL + RbSerializer.SIZEOF_DOUBLE
+ RbSerializer.SIZEOF_INT;
}
public void serialize(RbSerializer serializer, ByteBuffer buffer,
Object object) {
BulletCommand obj = (BulletCommand) object;
serializer.serialize(buffer, obj.power);
serializer.serialize(buffer, obj.fireAssistValid);
serializer.serialize(buffer, obj.fireAssistAngle);
serializer.serialize(buffer, obj.id);
}
public Object deserialize(RbSerializer serializer, ByteBuffer buffer) {
double power = buffer.getDouble();
boolean fireAssistValid = serializer.deserializeBoolean(buffer);
double fireAssistAngle = buffer.getDouble();
int bulletId = buffer.getInt();
return new BulletCommand(power, fireAssistValid, fireAssistAngle,
bulletId);
}
}
}