/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Mathew A. Nelson * - Initial API and implementation * Flemming N. Larsen * - Updated Javadocs *******************************************************************************/ package robocode; import net.sf.robocode.peer.IRobotStatics; import net.sf.robocode.serialization.ISerializableHelper; import net.sf.robocode.serialization.RbSerializer; import robocode.robotinterfaces.IAdvancedEvents; import robocode.robotinterfaces.IAdvancedRobot; import robocode.robotinterfaces.IBasicRobot; import java.awt.*; import java.nio.ByteBuffer; /** * A SkippedTurnEvent is sent to {@link AdvancedRobot#onSkippedTurn(SkippedTurnEvent) * onSkippedTurn()} when your robot is forced to skipping a turn. * You must take an action every turn in order to participate in the game. * For example, * <pre> * try { * Thread.sleep(1000); * } catch (InterruptedException e) { * // Immediately reasserts the exception by interrupting the caller thread * // itself. * Thread.currentThread().interrupt(); * } * </pre> * will cause many SkippedTurnEvents, because you are not responding to the game. * If you receive 30 SkippedTurnEvents, you will be removed from the round. * <p/> * Instead, you should do something such as: * <pre> * for (int i = 0; i < 30; i++) { * doNothing(); // or perhaps scan(); * } * </pre> * <p/> * This event may also be generated if you are simply doing too much processing * between actions, that is using too much processing power for the calculations * etc. in your robot. * * @author Mathew A. Nelson (original) * @see AdvancedRobot#onSkippedTurn(SkippedTurnEvent) * @see SkippedTurnEvent */ public final class SkippedTurnEvent extends Event { private static final long serialVersionUID = 1L; private final static int DEFAULT_PRIORITY = 100; // System event -> cannot be changed!; private final long skippedTurn; /** * Called by the game to create a new SkippedTurnEvent. * * @param skippedTurn the skipped turn */ public SkippedTurnEvent(long skippedTurn) { super(); this.skippedTurn = skippedTurn; } /** * Returns the turn that was skipped. * * @return the turn that was skipped. * * @since 1.7.2.0 */ public long getSkippedTurn() { return skippedTurn; } /** * {@inheritDoc} */ @Override public final int getPriority() { return DEFAULT_PRIORITY; } /** * {@inheritDoc} */ @Override final int getDefaultPriority() { return DEFAULT_PRIORITY; } /** * {@inheritDoc} */ @Override final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) { if (statics.isAdvancedRobot()) { IAdvancedEvents listener = ((IAdvancedRobot) robot).getAdvancedEventListener(); if (listener != null) { listener.onSkippedTurn(this); } } } /** * {@inheritDoc} */ @Override final boolean isCriticalEvent() { return true; } /** * {@inheritDoc} */ @Override byte getSerializationType() { return RbSerializer.SkippedTurnEvent_TYPE; } static ISerializableHelper createHiddenSerializer() { return new SerializableHelper(); } private static class SerializableHelper implements ISerializableHelper { public int sizeOf(RbSerializer serializer, Object object) { return RbSerializer.SIZEOF_TYPEINFO + RbSerializer.SIZEOF_LONG; } public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) { SkippedTurnEvent obj = (SkippedTurnEvent) object; serializer.serialize(buffer, obj.skippedTurn); } public Object deserialize(RbSerializer serializer, ByteBuffer buffer) { long skippedTurn = buffer.getLong(); return new SkippedTurnEvent(skippedTurn); } } }