/*******************************************************************************
* Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/epl-v10.html
*
* Contributors:
* Mathew A. Nelson
* - Initial API and implementation
*******************************************************************************/
package net.sf.robocode.battle;
/*
* Class exists to fix two bugs, both related to bug# 4320890 referenced below
* 1. intersectsLine can cause an infinite loop in Java 1.3
* -- This is why the outcode() method is here, below
* 2. The problem still exists with Rectangle2D.Double as of Java 1.4,
* -- This is why we're using Rectangle2D.Float
*
* @author Mathew A. Nelson (original)
*/
public class BoundingRectangle extends java.awt.geom.Rectangle2D.Float {
private static final long serialVersionUID = 1L;
public BoundingRectangle() {
super();
}
public BoundingRectangle(double x, double y, double w, double h) {
super((float) x, (float) y, (float) w, (float) h);
}
@Override
public int outcode(double x, double y) {
/*
* Note on casts to double below. If the arithmetic of
* x+w or y+h is done in float, then some bits may be
* lost if the binary exponents of x/y and w/h are not
* similar. By converting to double before the addition
* we force the addition to be carried out in double to
* avoid rounding error in the comparison.
*
* See bug 4320890 for problems that this inaccuracy causes.
*/
int out = 0;
if (this.width <= 0) {
out |= OUT_LEFT | OUT_RIGHT;
} else if (x < this.x) {
out |= OUT_LEFT;
} else if (x > this.x + (double) this.width) {
out |= OUT_RIGHT;
}
if (this.height <= 0) {
out |= OUT_TOP | OUT_BOTTOM;
} else if (y < this.y) {
out |= OUT_TOP;
} else if (y > this.y + (double) this.height) {
out |= OUT_BOTTOM;
}
return out;
}
}