/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Pavel Savara * - Initial implementation * Flemming N. Larsen * - Javadocs *******************************************************************************/ package robocode.control.events; import robocode.control.snapshot.ITurnSnapshot; /** * A RoundStartedEvent is sent to {@link IBattleListener#onRoundStarted(RoundStartedEvent) * onRoundStarted()} when a new round in a battle is started. * * @see IBattleListener * @see RoundEndedEvent * * @author Pavel Savara (original) * @author Flemming N. Larsen (contributor) * * @since 1.6.2 */ public class RoundStartedEvent extends BattleEvent { private final ITurnSnapshot startSnapshot; private final int round; /** * Called by the game to create a new RoundStartedEvent. * Please don't use this constructor as it might change. * * @param startSnapshot the start snapshot of the participating robots, initial starting positions etc. * @param round the round number (zero indexed). */ public RoundStartedEvent(ITurnSnapshot startSnapshot, int round) { super(); this.startSnapshot = startSnapshot; this.round = round; } /** * Returns the start snapshot of the participating robots, initial starting positions etc. * * @return a {@link robocode.control.snapshot.ITurnSnapshot} that serves as the start snapshot of * the round. */ public ITurnSnapshot getStartSnapshot() { return startSnapshot; } /** * Returns the round number. * * @return the round number, which is zero indexed. */ public int getRound() { return round; } }