/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Flemming N. Larsen * - Initial implementation *******************************************************************************/ package robocode; import net.sf.robocode.peer.IRobotStatics; import robocode.robotinterfaces.IBasicEvents; import robocode.robotinterfaces.IBasicRobot; import java.awt.*; /** * This event is sent to {@link Robot#onStatus(StatusEvent) onStatus()} every * turn in a battle to provide the status of the robot. * * @author Flemming N. Larsen (original) * @since 1.5 */ public final class StatusEvent extends Event { private static final long serialVersionUID = 1L; private final static int DEFAULT_PRIORITY = 99; private final RobotStatus status; /** * This constructor is called internally from the game in order to create * a new {@link RobotStatus}. * * @param status the current states */ public StatusEvent(RobotStatus status) { super(); this.status = status; } /** * Returns the {@link RobotStatus} at the time defined by {@link Robot#getTime()}. * * @return the {@link RobotStatus} at the time defined by {@link Robot#getTime()}. * @see #getTime() */ public RobotStatus getStatus() { return status; } /** * {@inheritDoc} */ @Override final int getDefaultPriority() { return DEFAULT_PRIORITY; } /** * {@inheritDoc} */ @Override final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) { IBasicEvents listener = robot.getBasicEventListener(); if (listener != null) { listener.onStatus(this); } } /** * {@inheritDoc} */ @Override byte getSerializationType() { throw new Error("Serialization of this type is not supported"); } }