/******************************************************************************* * Copyright (c) 2001, 2010 Mathew A. Nelson and Robocode contributors * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://robocode.sourceforge.net/license/epl-v10.html * * Contributors: * Pavel Savara * - Initial implementation * Flemming N. Larsen * - Javadocs *******************************************************************************/ package robocode.control.events; /** * A BattleFinishedEvent is sent to {@link IBattleListener#onBattleFinished(BattleFinishedEvent) * onBattleFinished()} when the battle is finished. This event is always sent as the last battle event, * both when the battle is completed successfully, terminated due to an error, or aborted by the user. * Hence, this events is well-suited for cleanup after the battle. * * @see IBattleListener * @see BattleStartedEvent * @see BattleCompletedEvent * * @author Pavel Savara (original) * @author Flemming N. Larsen (contributor) * * @since 1.6.2 */ public class BattleFinishedEvent extends BattleEvent { private final boolean isAborted; /** * Called by the game to create a new BattleFinishedEvent. * Please don't use this constructor as it might change. * * @param isAborted a flag specifying if the battle was aborted: * {@code true} if the battle was aborted; {@code false} otherwise. */ public BattleFinishedEvent(boolean isAborted) { super(); this.isAborted = isAborted; } /** * Checks if the battle was aborted. * * @return {@code true} if the battle was aborted; {@code false} otherwise. */ public boolean isAborted() { return isAborted; } }