/* -*- tab-width: 4 -*- * * Electric(tm) VLSI Design System * * File: JMouseRotate.java * Written by Gilda Garreton, Sun Microsystems. * * Copyright (c) 2005, Oracle and/or its affiliates. All rights reserved. * * Electric(tm) is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Electric(tm) is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Electric(tm); see the file COPYING. If not, write to * the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, Mass 02111-1307, USA. */ package com.sun.electric.plugins.j3d; import com.sun.j3d.utils.behaviors.mouse.MouseRotate; import javax.vecmath.Matrix4d; import javax.vecmath.Vector3d; import javax.media.j3d.Transform3D; /** * Extending original rotation class to allow rotation not from original behavior * @author Gilda Garreton * @version 0.1 */ public class JMouseRotate extends MouseRotate { private Transform3D transformZ = new Transform3D(); public JMouseRotate(int flags) {super(flags);} public void setRotation(double angleX, double angleY, double angleZ) { // Rotations are in the opposite direction transformX.rotX(-1*angleX); transformY.rotY(-1*angleY); transformZ.rotZ(-1*angleZ); transformGroup.getTransform(currXform); Matrix4d mat = new Matrix4d(); // Remember old matrix currXform.get(mat); // Translate to origin currXform.setTranslation(new Vector3d(0.0,0.0,0.0)); if (invert) { currXform.mul(currXform, transformX); currXform.mul(currXform, transformY); currXform.mul(currXform, transformZ); } else { currXform.mul(transformX, currXform); currXform.mul(transformY, currXform); currXform.mul(transformZ, currXform); } // Set old translation back Vector3d translation = new Vector3d(mat.m03, mat.m13, mat.m23); currXform.setTranslation(translation); // Update xform transformGroup.setTransform(currXform); transformChanged( currXform ); } }