/******************************************************************************* * This file is part of logisim-evolution. * * logisim-evolution is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * logisim-evolution is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>. * * Original code by Carl Burch (http://www.cburch.com), 2011. * Subsequent modifications by : * + Haute École Spécialisée Bernoise * http://www.bfh.ch * + Haute École du paysage, d'ingénierie et d'architecture de Genève * http://hepia.hesge.ch/ * + Haute École d'Ingénierie et de Gestion du Canton de Vaud * http://www.heig-vd.ch/ * The project is currently maintained by : * + REDS Institute - HEIG-VD * Yverdon-les-Bains, Switzerland * http://reds.heig-vd.ch *******************************************************************************/ package com.cburch.logisim.proj; import com.cburch.logisim.circuit.Circuit; import com.cburch.logisim.file.LogisimFile; import com.cburch.logisim.tools.Tool; public class ProjectEvent { public final static int ACTION_SET_FILE = 0; // change file public final static int ACTION_SET_CURRENT = 1; // change current public final static int ACTION_SET_TOOL = 2; // change tool public final static int ACTION_SELECTION = 3; // selection alterd public final static int ACTION_SET_STATE = 4; // circuit state changed public static final int ACTION_START = 5; // action about to start public static final int ACTION_COMPLETE = 6; // action has completed public static final int ACTION_MERGE = 7; // one action has been appended to // another public static final int UNDO_START = 8; // undo about to start public static final int UNDO_COMPLETE = 9; // undo has completed public static final int REPAINT_REQUEST = 10; // canvas should be repainted public static final int REDO_START = 11; public static final int REDO_COMPLETE = 12; private int action; private Project proj; private Object old_data; private Object data; ProjectEvent(int action, Project proj) { this.action = action; this.proj = proj; this.data = null; } ProjectEvent(int action, Project proj, Object data) { this.action = action; this.proj = proj; this.data = data; } ProjectEvent(int action, Project proj, Object old, Object data) { this.action = action; this.proj = proj; this.old_data = old; this.data = data; } // access methods public int getAction() { return action; } public Circuit getCircuit() { return proj.getCurrentCircuit(); } public Object getData() { return data; } // convenience methods public LogisimFile getLogisimFile() { return proj.getLogisimFile(); } public Object getOldData() { return old_data; } public Project getProject() { return proj; } public Tool getTool() { return proj.getTool(); } }