/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.logisim.gui.appear;
import java.util.HashMap;
import java.util.Map;
import com.cburch.draw.actions.ModelAction;
import com.cburch.draw.model.CanvasObject;
import com.cburch.draw.undo.Action;
import com.cburch.logisim.circuit.Circuit;
import com.cburch.logisim.circuit.CircuitMutator;
import com.cburch.logisim.circuit.CircuitTransaction;
import com.cburch.logisim.circuit.appear.AppearanceElement;
import com.cburch.logisim.proj.Project;
public class CanvasActionAdapter extends com.cburch.logisim.proj.Action {
private class ActionTransaction extends CircuitTransaction {
private boolean forward;
ActionTransaction(boolean forward) {
this.forward = forward;
}
@Override
protected Map<Circuit, Integer> getAccessedCircuits() {
Map<Circuit, Integer> accessMap = new HashMap<Circuit, Integer>();
for (Circuit supercirc : circuit.getCircuitsUsingThis()) {
accessMap.put(supercirc, READ_WRITE);
}
return accessMap;
}
@Override
protected void run(CircuitMutator mutator) {
if (forward) {
canvasAction.doIt();
} else {
canvasAction.undo();
}
}
}
private Circuit circuit;
private Action canvasAction;
private boolean wasDefault;
public CanvasActionAdapter(Circuit circuit, Action action) {
this.circuit = circuit;
this.canvasAction = action;
}
private boolean affectsPorts() {
if (canvasAction instanceof ModelAction) {
for (CanvasObject o : ((ModelAction) canvasAction).getObjects()) {
if (o instanceof AppearanceElement) {
return true;
}
}
}
return false;
}
@Override
public void doIt(Project proj) {
wasDefault = circuit.getAppearance().isDefaultAppearance();
if (affectsPorts()) {
ActionTransaction xn = new ActionTransaction(true);
xn.execute();
} else {
canvasAction.doIt();
}
}
@Override
public String getName() {
return canvasAction.getName();
}
@Override
public void undo(Project proj) {
if (affectsPorts()) {
ActionTransaction xn = new ActionTransaction(false);
xn.execute();
} else {
canvasAction.undo();
}
circuit.getAppearance().setDefaultAppearance(wasDefault);
}
}