/******************************************************************************* * This file is part of logisim-evolution. * * logisim-evolution is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * logisim-evolution is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>. * * Original code by Carl Burch (http://www.cburch.com), 2011. * Subsequent modifications by : * + Haute École Spécialisée Bernoise * http://www.bfh.ch * + Haute École du paysage, d'ingénierie et d'architecture de Genève * http://hepia.hesge.ch/ * + Haute École d'Ingénierie et de Gestion du Canton de Vaud * http://www.heig-vd.ch/ * The project is currently maintained by : * + REDS Institute - HEIG-VD * Yverdon-les-Bains, Switzerland * http://reds.heig-vd.ch *******************************************************************************/ package com.cburch.logisim.gui.appear; import java.util.HashMap; import java.util.Map; import com.cburch.draw.actions.ModelAction; import com.cburch.draw.model.CanvasObject; import com.cburch.draw.undo.Action; import com.cburch.logisim.circuit.Circuit; import com.cburch.logisim.circuit.CircuitMutator; import com.cburch.logisim.circuit.CircuitTransaction; import com.cburch.logisim.circuit.appear.AppearanceElement; import com.cburch.logisim.proj.Project; public class CanvasActionAdapter extends com.cburch.logisim.proj.Action { private class ActionTransaction extends CircuitTransaction { private boolean forward; ActionTransaction(boolean forward) { this.forward = forward; } @Override protected Map<Circuit, Integer> getAccessedCircuits() { Map<Circuit, Integer> accessMap = new HashMap<Circuit, Integer>(); for (Circuit supercirc : circuit.getCircuitsUsingThis()) { accessMap.put(supercirc, READ_WRITE); } return accessMap; } @Override protected void run(CircuitMutator mutator) { if (forward) { canvasAction.doIt(); } else { canvasAction.undo(); } } } private Circuit circuit; private Action canvasAction; private boolean wasDefault; public CanvasActionAdapter(Circuit circuit, Action action) { this.circuit = circuit; this.canvasAction = action; } private boolean affectsPorts() { if (canvasAction instanceof ModelAction) { for (CanvasObject o : ((ModelAction) canvasAction).getObjects()) { if (o instanceof AppearanceElement) { return true; } } } return false; } @Override public void doIt(Project proj) { wasDefault = circuit.getAppearance().isDefaultAppearance(); if (affectsPorts()) { ActionTransaction xn = new ActionTransaction(true); xn.execute(); } else { canvasAction.doIt(); } } @Override public String getName() { return canvasAction.getName(); } @Override public void undo(Project proj) { if (affectsPorts()) { ActionTransaction xn = new ActionTransaction(false); xn.execute(); } else { canvasAction.undo(); } circuit.getAppearance().setDefaultAppearance(wasDefault); } }