/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.gray;
import com.cburch.logisim.data.BitWidth;
import com.cburch.logisim.data.Value;
import com.cburch.logisim.instance.InstanceData;
import com.cburch.logisim.instance.InstanceState;
/** Represents the state of a counter. */
class CounterData implements InstanceData, Cloneable {
/**
* Retrieves the state associated with this counter in the circuit state,
* generating the state if necessary.
*/
public static CounterData get(InstanceState state, BitWidth width) {
CounterData ret = (CounterData) state.getData();
if (ret == null) {
// If it doesn't yet exist, then we'll set it up with our default
// values and put it into the circuit state so it can be retrieved
// in future propagations.
ret = new CounterData(null, Value.createKnown(width, 0));
state.setData(ret);
} else if (!ret.value.getBitWidth().equals(width)) {
ret.value = ret.value.extendWidth(width.getWidth(), Value.FALSE);
}
return ret;
}
/** The last clock input value observed. */
private Value lastClock;
/** The current value emitted by the counter. */
private Value value;
/** Constructs a state with the given values. */
public CounterData(Value lastClock, Value value) {
this.lastClock = lastClock;
this.value = value;
}
/** Returns a copy of this object. */
@Override
public Object clone() {
// We can just use what super.clone() returns: The only instance
// variables are
// Value objects, which are immutable, so we don't care that both the
// copy
// and the copied refer to the same Value objects. If we had mutable
// instance
// variables, then of course we would need to clone them.
try {
return super.clone();
} catch (CloneNotSupportedException e) {
return null;
}
}
/** Returns the current value emitted by the counter. */
public Value getValue() {
return value;
}
/** Updates the current value emitted by the counter. */
public void setValue(Value value) {
this.value = value;
}
/** Updates the last clock observed, returning true if triggered. */
public boolean updateClock(Value value) {
Value old = lastClock;
lastClock = value;
return old == Value.FALSE && value == Value.TRUE;
}
}