/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.draw.actions;
import java.util.Collection;
import java.util.Collections;
import com.cburch.draw.model.CanvasModel;
import com.cburch.draw.model.CanvasObject;
import com.cburch.draw.undo.Action;
public abstract class ModelAction extends Action {
static String getShapesName(Collection<CanvasObject> coll) {
if (coll.size() != 1) {
return Strings.get("shapeMultiple");
} else {
CanvasObject shape = coll.iterator().next();
return shape.getDisplayName();
}
}
private CanvasModel model;
public ModelAction(CanvasModel model) {
this.model = model;
}
@Override
public final void doIt() {
doSub(model);
}
abstract void doSub(CanvasModel model);
public CanvasModel getModel() {
return model;
}
@Override
public abstract String getName();
public Collection<CanvasObject> getObjects() {
return Collections.emptySet();
}
@Override
public final void undo() {
undoSub(model);
}
abstract void undoSub(CanvasModel model);
}