/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.draw.model;
import com.cburch.logisim.data.Location;
public class Handle {
private CanvasObject object;
private int x;
private int y;
public Handle(CanvasObject object, int x, int y) {
this.object = object;
this.x = x;
this.y = y;
}
public Handle(CanvasObject object, Location loc) {
this(object, loc.getX(), loc.getY());
}
@Override
public boolean equals(Object other) {
if (other instanceof Handle) {
Handle that = (Handle) other;
return this.object.equals(that.object) && this.x == that.x
&& this.y == that.y;
} else {
return false;
}
}
public Location getLocation() {
return Location.create(x, y);
}
public CanvasObject getObject() {
return object;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
@Override
public int hashCode() {
return (this.object.hashCode() * 31 + x) * 31 + y;
}
public boolean isAt(int xq, int yq) {
return x == xq && y == yq;
}
public boolean isAt(Location loc) {
return x == loc.getX() && y == loc.getY();
}
}