/******************************************************************************* * This file is part of logisim-evolution. * * logisim-evolution is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * logisim-evolution is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>. * * Original code by Carl Burch (http://www.cburch.com), 2011. * Subsequent modifications by : * + Haute École Spécialisée Bernoise * http://www.bfh.ch * + Haute École du paysage, d'ingénierie et d'architecture de Genève * http://hepia.hesge.ch/ * + Haute École d'Ingénierie et de Gestion du Canton de Vaud * http://www.heig-vd.ch/ * The project is currently maintained by : * + REDS Institute - HEIG-VD * Yverdon-les-Bains, Switzerland * http://reds.heig-vd.ch *******************************************************************************/ package com.cburch.draw.model; import com.cburch.logisim.data.Location; public class Handle { private CanvasObject object; private int x; private int y; public Handle(CanvasObject object, int x, int y) { this.object = object; this.x = x; this.y = y; } public Handle(CanvasObject object, Location loc) { this(object, loc.getX(), loc.getY()); } @Override public boolean equals(Object other) { if (other instanceof Handle) { Handle that = (Handle) other; return this.object.equals(that.object) && this.x == that.x && this.y == that.y; } else { return false; } } public Location getLocation() { return Location.create(x, y); } public CanvasObject getObject() { return object; } public int getX() { return x; } public int getY() { return y; } @Override public int hashCode() { return (this.object.hashCode() * 31 + x) * 31 + y; } public boolean isAt(int xq, int yq) { return x == xq && y == yq; } public boolean isAt(Location loc) { return x == loc.getX() && y == loc.getY(); } }