/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.draw.model;
import java.awt.Graphics;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import com.cburch.draw.canvas.Selection;
import com.cburch.draw.shapes.Text;
import com.cburch.logisim.data.Bounds;
public interface CanvasModel {
// listener methods
public void addCanvasModelListener(CanvasModelListener l);
// methods that alter the model
public void addObjects(int index, Collection<? extends CanvasObject> shapes);
public void addObjects(Map<? extends CanvasObject, Integer> shapes);
public Handle deleteHandle(Handle handle);
public List<CanvasObject> getObjectsFromBottom();
public List<CanvasObject> getObjectsFromTop();
public Collection<CanvasObject> getObjectsIn(Bounds bds);
public Collection<CanvasObject> getObjectsOverlapping(CanvasObject shape);
public void insertHandle(Handle desired, Handle previous);
public Handle moveHandle(HandleGesture gesture);
// methods that don't change any data in the model
public void paint(Graphics g, Selection selection);
public void removeCanvasModelListener(CanvasModelListener l);
public void removeObjects(Collection<? extends CanvasObject> shapes);
public void reorderObjects(List<ReorderRequest> requests);
public void setAttributeValues(Map<AttributeMapKey, Object> values);
public void setText(Text text, String value);
public void translateObjects(Collection<? extends CanvasObject> shapes,
int dx, int dy);
}