/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.logisim.gui.appear;
import java.util.Collection;
import com.cburch.draw.canvas.Selection;
import com.cburch.draw.model.CanvasObject;
import com.cburch.logisim.circuit.appear.AppearanceElement;
public class AppearanceSelection extends Selection {
@Override
public void setMovingDelta(int dx, int dy) {
if (shouldSnap(getSelected())) {
dx = (dx + 5) / 10 * 10;
dy = (dy + 5) / 10 * 10;
}
super.setMovingDelta(dx, dy);
}
@Override
public void setMovingShapes(Collection<? extends CanvasObject> shapes,
int dx, int dy) {
if (shouldSnap(shapes)) {
dx = (dx + 5) / 10 * 10;
dy = (dy + 5) / 10 * 10;
}
super.setMovingShapes(shapes, dx, dy);
}
private boolean shouldSnap(Collection<? extends CanvasObject> shapes) {
for (CanvasObject o : shapes) {
if (o instanceof AppearanceElement) {
return true;
}
}
return false;
}
}