/******************************************************************************* * This file is part of logisim-evolution. * * logisim-evolution is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * logisim-evolution is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>. * * Original code by Carl Burch (http://www.cburch.com), 2011. * Subsequent modifications by : * + Haute École Spécialisée Bernoise * http://www.bfh.ch * + Haute École du paysage, d'ingénierie et d'architecture de Genève * http://hepia.hesge.ch/ * + Haute École d'Ingénierie et de Gestion du Canton de Vaud * http://www.heig-vd.ch/ * The project is currently maintained by : * + REDS Institute - HEIG-VD * Yverdon-les-Bains, Switzerland * http://reds.heig-vd.ch *******************************************************************************/ package com.cburch.logisim.gui.appear; import java.util.Collection; import com.cburch.draw.canvas.Selection; import com.cburch.draw.model.CanvasObject; import com.cburch.logisim.circuit.appear.AppearanceElement; public class AppearanceSelection extends Selection { @Override public void setMovingDelta(int dx, int dy) { if (shouldSnap(getSelected())) { dx = (dx + 5) / 10 * 10; dy = (dy + 5) / 10 * 10; } super.setMovingDelta(dx, dy); } @Override public void setMovingShapes(Collection<? extends CanvasObject> shapes, int dx, int dy) { if (shouldSnap(shapes)) { dx = (dx + 5) / 10 * 10; dy = (dy + 5) / 10 * 10; } super.setMovingShapes(shapes, dx, dy); } private boolean shouldSnap(Collection<? extends CanvasObject> shapes) { for (CanvasObject o : shapes) { if (o instanceof AppearanceElement) { return true; } } return false; } }