/******************************************************************************* * This file is part of logisim-evolution. * * logisim-evolution is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * logisim-evolution is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>. * * Original code by Carl Burch (http://www.cburch.com), 2011. * Subsequent modifications by : * + Haute École Spécialisée Bernoise * http://www.bfh.ch * + Haute École du paysage, d'ingénierie et d'architecture de Genève * http://hepia.hesge.ch/ * + Haute École d'Ingénierie et de Gestion du Canton de Vaud * http://www.heig-vd.ch/ * The project is currently maintained by : * + REDS Institute - HEIG-VD * Yverdon-les-Bains, Switzerland * http://reds.heig-vd.ch *******************************************************************************/ package com.cburch.draw.actions; import java.util.Collection; import java.util.Collections; import com.cburch.draw.model.CanvasModel; import com.cburch.draw.model.CanvasObject; import com.cburch.draw.model.Handle; import com.cburch.draw.model.HandleGesture; public class ModelMoveHandleAction extends ModelAction { private HandleGesture gesture; private Handle newHandle; public ModelMoveHandleAction(CanvasModel model, HandleGesture gesture) { super(model); this.gesture = gesture; } @Override void doSub(CanvasModel model) { newHandle = model.moveHandle(gesture); } @Override public String getName() { return Strings.get("actionMoveHandle"); } public Handle getNewHandle() { return newHandle; } @Override public Collection<CanvasObject> getObjects() { return Collections.singleton(gesture.getHandle().getObject()); } @Override void undoSub(CanvasModel model) { Handle oldHandle = gesture.getHandle(); int dx = oldHandle.getX() - newHandle.getX(); int dy = oldHandle.getY() - newHandle.getY(); HandleGesture reverse = new HandleGesture(newHandle, dx, dy, 0); model.moveHandle(reverse); } }