/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.draw.actions;
import java.util.Collection;
import java.util.Collections;
import com.cburch.draw.model.CanvasModel;
import com.cburch.draw.model.CanvasObject;
import com.cburch.draw.model.Handle;
import com.cburch.draw.model.HandleGesture;
public class ModelMoveHandleAction extends ModelAction {
private HandleGesture gesture;
private Handle newHandle;
public ModelMoveHandleAction(CanvasModel model, HandleGesture gesture) {
super(model);
this.gesture = gesture;
}
@Override
void doSub(CanvasModel model) {
newHandle = model.moveHandle(gesture);
}
@Override
public String getName() {
return Strings.get("actionMoveHandle");
}
public Handle getNewHandle() {
return newHandle;
}
@Override
public Collection<CanvasObject> getObjects() {
return Collections.singleton(gesture.getHandle().getObject());
}
@Override
void undoSub(CanvasModel model) {
Handle oldHandle = gesture.getHandle();
int dx = oldHandle.getX() - newHandle.getX();
int dy = oldHandle.getY() - newHandle.getY();
HandleGesture reverse = new HandleGesture(newHandle, dx, dy, 0);
model.moveHandle(reverse);
}
}