/******************************************************************************* * This file is part of logisim-evolution. * * logisim-evolution is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * logisim-evolution is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>. * * Original code by Carl Burch (http://www.cburch.com), 2011. * Subsequent modifications by : * + Haute École Spécialisée Bernoise * http://www.bfh.ch * + Haute École du paysage, d'ingénierie et d'architecture de Genève * http://hepia.hesge.ch/ * + Haute École d'Ingénierie et de Gestion du Canton de Vaud * http://www.heig-vd.ch/ * The project is currently maintained by : * + REDS Institute - HEIG-VD * Yverdon-les-Bains, Switzerland * http://reds.heig-vd.ch *******************************************************************************/ package com.cburch.logisim.circuit.appear; import java.util.Collections; import java.util.List; import java.util.Random; import com.cburch.draw.model.AbstractCanvasObject; import com.cburch.draw.model.CanvasObject; import com.cburch.logisim.data.Attribute; import com.cburch.logisim.data.Bounds; import com.cburch.logisim.data.Location; public abstract class AppearanceElement extends AbstractCanvasObject { private Location location; public AppearanceElement(Location location) { this.location = location; } @Override public boolean canRemove() { return false; } @Override public List<Attribute<?>> getAttributes() { return Collections.emptyList(); } protected Bounds getBounds(int radius) { return Bounds.create(location.getX() - radius, location.getY() - radius, 2 * radius, 2 * radius); } public Location getLocation() { return location; } @Override public Location getRandomPoint(Bounds bds, Random rand) { return null; // this is only used to determine what lies on top of what // - but the elements will always be on top anyway } @Override public <V> V getValue(Attribute<V> attr) { return null; } protected boolean isInCircle(Location loc, int radius) { int dx = loc.getX() - location.getX(); int dy = loc.getY() - location.getY(); return dx * dx + dy * dy < radius * radius; } @Override public boolean matches(CanvasObject other) { if (other instanceof AppearanceElement) { AppearanceElement that = (AppearanceElement) other; return this.location.equals(that.location); } else { return false; } } @Override public int matchesHashCode() { return location.hashCode(); } @Override public void translate(int dx, int dy) { location = location.translate(dx, dy); } @Override protected void updateValue(Attribute<?> attr, Object value) { // nothing to do } }