/******************************************************************************* * This file is part of logisim-evolution. * * logisim-evolution is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * logisim-evolution is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>. * * Original code by Carl Burch (http://www.cburch.com), 2011. * Subsequent modifications by : * + Haute École Spécialisée Bernoise * http://www.bfh.ch * + Haute École du paysage, d'ingénierie et d'architecture de Genève * http://hepia.hesge.ch/ * + Haute École d'Ingénierie et de Gestion du Canton de Vaud * http://www.heig-vd.ch/ * The project is currently maintained by : * + REDS Institute - HEIG-VD * Yverdon-les-Bains, Switzerland * http://reds.heig-vd.ch *******************************************************************************/ package com.cburch.logisim.circuit; public class CircuitEvent { public final static int ACTION_SET_NAME = 0; // name changed public final static int ACTION_ADD = 1; // component added public final static int ACTION_REMOVE = 2; // component removed public final static int ACTION_CHANGE = 3; // component changed public final static int ACTION_INVALIDATE = 4; // component invalidated (pin // types changed) public final static int ACTION_CLEAR = 5; // entire circuit cleared public final static int TRANSACTION_DONE = 6; public final static int CHANGE_DEFAULT_BOX_APPEARANCE = 7; public final static int ACTION_CHECK_NAME = 8; private int action; private Circuit circuit; private Object data; CircuitEvent(int action, Circuit circuit, Object data) { this.action = action; this.circuit = circuit; this.data = data; } // access methods public int getAction() { return action; } public Circuit getCircuit() { return circuit; } public Object getData() { return data; } public CircuitTransactionResult getResult() { return (CircuitTransactionResult) data; } }