/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.logisim.circuit;
public class CircuitEvent {
public final static int ACTION_SET_NAME = 0; // name changed
public final static int ACTION_ADD = 1; // component added
public final static int ACTION_REMOVE = 2; // component removed
public final static int ACTION_CHANGE = 3; // component changed
public final static int ACTION_INVALIDATE = 4; // component invalidated (pin
// types changed)
public final static int ACTION_CLEAR = 5; // entire circuit cleared
public final static int TRANSACTION_DONE = 6;
public final static int CHANGE_DEFAULT_BOX_APPEARANCE = 7;
public final static int ACTION_CHECK_NAME = 8;
private int action;
private Circuit circuit;
private Object data;
CircuitEvent(int action, Circuit circuit, Object data) {
this.action = action;
this.circuit = circuit;
this.data = data;
}
// access methods
public int getAction() {
return action;
}
public Circuit getCircuit() {
return circuit;
}
public Object getData() {
return data;
}
public CircuitTransactionResult getResult() {
return (CircuitTransactionResult) data;
}
}