/*******************************************************************************
* This file is part of logisim-evolution.
*
* logisim-evolution is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* logisim-evolution is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with logisim-evolution. If not, see <http://www.gnu.org/licenses/>.
*
* Original code by Carl Burch (http://www.cburch.com), 2011.
* Subsequent modifications by :
* + Haute École Spécialisée Bernoise
* http://www.bfh.ch
* + Haute École du paysage, d'ingénierie et d'architecture de Genève
* http://hepia.hesge.ch/
* + Haute École d'Ingénierie et de Gestion du Canton de Vaud
* http://www.heig-vd.ch/
* The project is currently maintained by :
* + REDS Institute - HEIG-VD
* Yverdon-les-Bains, Switzerland
* http://reds.heig-vd.ch
*******************************************************************************/
package com.cburch.logisim.file;
import com.cburch.logisim.tools.Library;
public class LibraryEvent {
public final static int ADD_TOOL = 0;
public final static int REMOVE_TOOL = 1;
public final static int MOVE_TOOL = 2;
public final static int ADD_LIBRARY = 3;
public final static int REMOVE_LIBRARY = 4;
public final static int SET_MAIN = 5;
public final static int SET_NAME = 6;
public static final int DIRTY_STATE = 7;
private Library source;
private int action;
private Object data;
LibraryEvent(Library source, int action, Object data) {
this.source = source;
this.action = action;
this.data = data;
}
public int getAction() {
return action;
}
public Object getData() {
return data;
}
public Library getSource() {
return source;
}
}