/**
* Copyright (C) 2013 Gundog Studios LLC.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gundogstudios.modules;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
public interface GLES11Module {
// TODO verify all these constants by checking opengles standard
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
public static final int GL_ADD = 0x0104;
public static final int GL_ADD_SIGNED = 0x8574;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
public static final int GL_ALPHA = 0x1906;
public static final int GL_ALPHA_BITS = 0x0D55;
public static final int GL_ALPHA_SCALE = 0x0D1C;
public static final int GL_ALPHA_TEST = 0x0BC0;
public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
public static final int GL_ALPHA_TEST_REF = 0x0BC2;
public static final int GL_ALWAYS = 0x0207;
public static final int GL_AMBIENT = 0x1200;
public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
public static final int GL_AND = 0x1501;
public static final int GL_AND_INVERTED = 0x1504;
public static final int GL_AND_REVERSE = 0x1502;
public static final int GL_ARRAY_BUFFER = 0x8892;
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
public static final int GL_BACK = 0x0405;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_BLEND_DST = 0x0BE0;
public static final int GL_BLEND_SRC = 0x0BE1;
public static final int GL_BLUE_BITS = 0x0D54;
public static final int GL_BUFFER_SIZE = 0x8764;
public static final int GL_BUFFER_USAGE = 0x8765;
public static final int GL_BYTE = 0x1400;
public static final int GL_CCW = 0x0901;
public static final int GL_CLAMP_TO_EDGE = 0x812F;
public static final int GL_CLEAR = 0x1500;
public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
public static final int GL_CLIP_PLANE0 = 0x3000;
public static final int GL_CLIP_PLANE1 = 0x3001;
public static final int GL_CLIP_PLANE2 = 0x3002;
public static final int GL_CLIP_PLANE3 = 0x3003;
public static final int GL_CLIP_PLANE4 = 0x3004;
public static final int GL_CLIP_PLANE5 = 0x3005;
public static final int GL_COLOR_ARRAY = 0x8076;
public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
public static final int GL_COLOR_MATERIAL = 0x0B57;
public static final int GL_COLOR_WRITEMASK = 0x0C23;
public static final int GL_COMBINE = 0x8570;
public static final int GL_COMBINE_ALPHA = 0x8572;
public static final int GL_COMBINE_RGB = 0x8571;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int GL_CONSTANT = 0x8576;
public static final int GL_CONSTANT_ATTENUATION = 0x1207;
public static final int GL_COORD_REPLACE_OES = 0x8862;
public static final int GL_COPY = 0x1503;
public static final int GL_COPY_INVERTED = 0x150C;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_CULL_FACE_MODE = 0x0B45;
public static final int GL_CURRENT_COLOR = 0x0B00;
public static final int GL_CURRENT_NORMAL = 0x0B02;
public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
public static final int GL_CW = 0x0900;
public static final int GL_DECAL = 0x2101;
public static final int GL_DECR = 0x1E03;
public static final int GL_DEPTH_BITS = 0x0D56;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
public static final int GL_DEPTH_FUNC = 0x0B74;
public static final int GL_DEPTH_RANGE = 0x0B70;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
public static final int GL_DIFFUSE = 0x1201;
public static final int GL_DITHER = 0x0BD0;
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_DOT3_RGB = 0x86AE;
public static final int GL_DOT3_RGBA = 0x86AF;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_DST_COLOR = 0x0306;
public static final int GL_DYNAMIC_DRAW = 0x88E8;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
public static final int GL_EMISSION = 0x1600;
public static final int GL_EQUAL = 0x0202;
public static final int GL_EQUIV = 0x1509;
public static final int GL_EXP = 0x0800;
public static final int GL_EXP2 = 0x0801;
public static final int GL_EXTENSIONS = 0x1F03;
public static final int GL_FALSE = 0;
public static final int GL_FASTEST = 0x1101;
public static final int GL_FILL = 0x1B02;
public static final int GL_FLAT = 0x1D00;
public static final int GL_FLOAT = 0x1406;
public static final int GL_FOG = 0x0B60;
public static final int GL_FOG_COLOR = 0x0B66;
public static final int GL_FOG_DENSITY = 0x0B62;
public static final int GL_FOG_END = 0x0B64;
public static final int GL_FOG_HINT = 0x0C54;
public static final int GL_FOG_MODE = 0x0B65;
public static final int GL_FOG_START = 0x0B63;
public static final int GL_FRONT = 0x0404;
public static final int GL_FRONT_AND_BACK = 0x0408;
public static final int GL_FRONT_FACE = 0x0B46;
public static final int GL_GENERATE_MIPMAP = 0x8191;
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_GREATER = 0x0204;
public static final int GL_GREEN_BITS = 0x0D53;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
public static final int GL_INCR = 0x1E02;
public static final int GL_INTERPOLATE = 0x8575;
public static final int GL_INVALID_ENUM = 0x0500;
public static final int GL_INVALID_OPERATION = 0x0502;
public static final int GL_INVALID_VALUE = 0x0501;
public static final int GL_INVERT = 0x150A;
public static final int GL_KEEP = 0x1E00;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_LESS = 0x0201;
public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
public static final int GL_LIGHT0 = 0x4000;
public static final int GL_LIGHT1 = 0x4001;
public static final int GL_LIGHT2 = 0x4002;
public static final int GL_LIGHT3 = 0x4003;
public static final int GL_LIGHT4 = 0x4004;
public static final int GL_LIGHT5 = 0x4005;
public static final int GL_LIGHT6 = 0x4006;
public static final int GL_LIGHT7 = 0x4007;
public static final int GL_LIGHTING = 0x0B50;
public static final int GL_LINE = 0x1B01;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_SMOOTH = 0x0B20;
public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_LINE_WIDTH = 0x0B21;
public static final int GL_LINEAR = 0x2601;
public static final int GL_LINEAR_ATTENUATION = 0x1208;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_LINES = 0x0001;
public static final int GL_LOGIC_OP_MODE = 0x0BF0;
public static final int GL_LUMINANCE = 0x1909;
public static final int GL_LUMINANCE_ALPHA = 0x190A;
public static final int GL_MATRIX_MODE = 0x0BA0;
public static final int GL_MAX_CLIP_PLANES = 0x0D32;
public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
public static final int GL_MAX_LIGHTS = 0x0D31;
public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int GL_MODELVIEW = 0x1700;
public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
public static final int GL_MODULATE = 0x2100;
public static final int GL_MULTISAMPLE = 0x809D;
public static final int GL_NAND = 0x150E;
public static final int GL_NEAREST = 0x2600;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_NEVER = 0x0200;
public static final int GL_NICEST = 0x1102;
public static final int GL_NO_ERROR = 0;
public static final int GL_NOOP = 0x1505;
public static final int GL_NOR = 0x1508;
public static final int GL_NORMAL_ARRAY = 0x8075;
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
public static final int GL_NORMALIZE = 0x0BA1;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int GL_OES_compressed_paletted_texture = 1;
public static final int GL_OES_point_size_array = 1;
public static final int GL_OES_point_sprite = 1;
public static final int GL_OES_read_format = 1;
public static final int GL_OES_VERSION_1_0 = 1;
public static final int GL_ONE = 1;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_OPERAND0_ALPHA = 0x8598;
public static final int GL_OPERAND0_RGB = 0x8590;
public static final int GL_OPERAND1_ALPHA = 0x8599;
public static final int GL_OPERAND1_RGB = 0x8591;
public static final int GL_OPERAND2_ALPHA = 0x859A;
public static final int GL_OPERAND2_RGB = 0x8592;
public static final int GL_OR = 0x1507;
public static final int GL_OR_INVERTED = 0x150D;
public static final int GL_OR_REVERSE = 0x150B;
public static final int GL_OUT_OF_MEMORY = 0x0505;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
public static final int GL_PALETTE4_RGB8_OES = 0x8B90;
public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;
public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;
public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
public static final int GL_PALETTE8_RGB8_OES = 0x8B95;
public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;
public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;
public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
public static final int GL_POINT = 0x1B00;
public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
public static final int GL_POINT_SIZE = 0x0B11;
public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F;
public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C;
public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C;
public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B;
public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A;
public static final int GL_POINT_SIZE_MAX = 0x8127;
public static final int GL_POINT_SIZE_MIN = 0x8126;
public static final int GL_POINT_SMOOTH = 0x0B10;
public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
public static final int GL_POINT_SPRITE_OES = 0x8861;
public static final int GL_POINTS = 0x0000;
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
public static final int GL_POSITION = 0x1203;
public static final int GL_PREVIOUS = 0x8578;
public static final int GL_PRIMARY_COLOR = 0x8577;
public static final int GL_PROJECTION = 0x1701;
public static final int GL_PROJECTION_MATRIX = 0x0BA7;
public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
public static final int GL_RED_BITS = 0x0D52;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_REPEAT = 0x2901;
public static final int GL_REPLACE = 0x1E01;
public static final int GL_RESCALE_NORMAL = 0x803A;
public static final int GL_RGB = 0x1907;
public static final int GL_RGB_SCALE = 0x8573;
public static final int GL_RGBA = 0x1908;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
public static final int GL_SAMPLES = 0x80A9;
public static final int GL_SCISSOR_BOX = 0x0C10;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_SET = 0x150F;
public static final int GL_SHADE_MODEL = 0x0B54;
public static final int GL_SHININESS = 0x1601;
public static final int GL_SHORT = 0x1402;
public static final int GL_SMOOTH = 0x1D01;
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
public static final int GL_SPECULAR = 0x1202;
public static final int GL_SPOT_CUTOFF = 0x1206;
public static final int GL_SPOT_DIRECTION = 0x1204;
public static final int GL_SPOT_EXPONENT = 0x1205;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_SRC0_ALPHA = 0x8588;
public static final int GL_SRC0_RGB = 0x8580;
public static final int GL_SRC1_ALPHA = 0x8589;
public static final int GL_SRC1_RGB = 0x8581;
public static final int GL_SRC2_ALPHA = 0x858A;
public static final int GL_SRC2_RGB = 0x8582;
public static final int GL_STACK_OVERFLOW = 0x0503;
public static final int GL_STACK_UNDERFLOW = 0x0504;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_STENCIL_BITS = 0x0D57;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
public static final int GL_STENCIL_FAIL = 0x0B94;
public static final int GL_STENCIL_FUNC = 0x0B92;
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
public static final int GL_STENCIL_REF = 0x0B97;
public static final int GL_STENCIL_TEST = 0x0B90;
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
public static final int GL_SUBPIXEL_BITS = 0x0D50;
public static final int GL_SUBTRACT = 0x84E7;
public static final int GL_TEXTURE = 0x1702;
public static final int GL_TEXTURE_2D = 0x0DE1;
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
public static final int GL_TEXTURE_ENV = 0x2300;
public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
public static final int GL_TEXTURE_ENV_MODE = 0x2200;
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MATRIX = 0x0BA8;
public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE10 = 0x84CA;
public static final int GL_TEXTURE11 = 0x84CB;
public static final int GL_TEXTURE12 = 0x84CC;
public static final int GL_TEXTURE13 = 0x84CD;
public static final int GL_TEXTURE14 = 0x84CE;
public static final int GL_TEXTURE15 = 0x84CF;
public static final int GL_TEXTURE16 = 0x84D0;
public static final int GL_TEXTURE17 = 0x84D1;
public static final int GL_TEXTURE18 = 0x84D2;
public static final int GL_TEXTURE19 = 0x84D3;
public static final int GL_TEXTURE2 = 0x84C2;
public static final int GL_TEXTURE20 = 0x84D4;
public static final int GL_TEXTURE21 = 0x84D5;
public static final int GL_TEXTURE22 = 0x84D6;
public static final int GL_TEXTURE23 = 0x84D7;
public static final int GL_TEXTURE24 = 0x84D8;
public static final int GL_TEXTURE25 = 0x84D9;
public static final int GL_TEXTURE26 = 0x84DA;
public static final int GL_TEXTURE27 = 0x84DB;
public static final int GL_TEXTURE28 = 0x84DC;
public static final int GL_TEXTURE29 = 0x84DD;
public static final int GL_TEXTURE3 = 0x84C3;
public static final int GL_TEXTURE30 = 0x84DE;
public static final int GL_TEXTURE31 = 0x84DF;
public static final int GL_TEXTURE4 = 0x84C4;
public static final int GL_TEXTURE5 = 0x84C5;
public static final int GL_TEXTURE6 = 0x84C6;
public static final int GL_TEXTURE7 = 0x84C7;
public static final int GL_TEXTURE8 = 0x84C8;
public static final int GL_TEXTURE9 = 0x84C9;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRUE = 1;
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_VENDOR = 0x1F00;
public static final int GL_VERSION = 0x1F02;
public static final int GL_VERSION_ES_CL_1_0 = 1;
public static final int GL_VERSION_ES_CL_1_1 = 1;
public static final int GL_VERSION_ES_CM_1_0 = 1;
public static final int GL_VERSION_ES_CM_1_1 = 1;
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
public static final int GL_VIEWPORT = 0x0BA2;
public static final int GL_XOR = 0x1506;
public static final int GL_ZERO = 0;
public void glActiveTexture(int texture);
public void glAlphaFunc(int func, float ref);
public void glBindBuffer(int target, int buffer);
public void glBindTexture(int target, int texture);
public void glBlendFunc(int sfactor, int dfactor);
public void glBufferData(int target, int size, ByteBuffer data, int usage);
public void glBufferSubData(int target, int offset, int size, Buffer data);
public void glClear(int mask);
public void glClearColor(float red, float green, float blue, float alpha);
public void glClearDepthf(float depth);
public void glClearStencil(int s);
public void glClientActiveTexture(int texture);
public void glClipPlanef(int plane, float[] equation, int offset);
public void glClipPlanef(int plane, FloatBuffer equation);
public void glColor4f(float red, float green, float blue, float alpha);
public void glColor4ub(byte red, byte green, byte blue, byte alpha);
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
public void glColorPointer(int size, int type, int stride, Buffer pointer);
public void glColorPointer(int size, int type, int stride, int pointer);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border,
int imageSize, Buffer data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height,
int format, int imageSize, Buffer data);
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height,
int border);
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public void glCullFace(int mode);
public void glDeleteBuffers(int n, int[] buffers, int offset);
public void glDeleteBuffers(int n, IntBuffer buffers);
public void glDeleteTextures(int n, int[] textures, int offset);
public void glDeleteTextures(int n, IntBuffer textures);
public void glDepthFunc(int func);
public void glDepthMask(boolean flag);
public void glDepthRangef(float zNear, float zFar);
public void glDisable(int cap);
public void glDisableClientState(int array);
public void glDrawArrays(int mode, int first, int count);
public void glDrawElements(int mode, int count, int type, ByteBuffer indices);
public void glDrawElements(int mode, int count, int type, int indices);
public void glEnable(int cap);
public void glEnableClientState(int array);
public void glFinish();
public void glFlush();
public void glFogf(int pname, float param);
public void glFogfv(int pname, float[] params, int offset);
public void glFogfv(int pname, FloatBuffer params);
public void glFrontFace(int mode);
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
public void glGenBuffers(int n, int[] buffers, int offset);
public void glGenBuffers(int n, IntBuffer buffers);
public void glGenTextures(int n, int[] textures, int offset);
public void glGenTextures(int n, IntBuffer textures);
public void glGetBooleanv(int pname, boolean[] params, int offset);
public void glGetBooleanv(int pname, IntBuffer params);
public void glGetBufferParameteriv(int target, int pname, int[] params, int offset);
public void glGetBufferParameteriv(int target, int pname, IntBuffer params);
public void glGetClipPlanef(int pname, float[] eqn, int offset);
public void glGetClipPlanef(int pname, FloatBuffer eqn);
public int glGetError();
public void glGetFloatv(int pname, float[] params, int offset);
public void glGetFloatv(int pname, FloatBuffer params);
public void glGetIntegerv(int pname, int[] params, int offset);
public void glGetIntegerv(int pname, IntBuffer params);
public void glGetLightfv(int light, int pname, float[] params, int offset);
public void glGetLightfv(int light, int pname, FloatBuffer params);
public void glGetMaterialfv(int face, int pname, float[] params, int offset);
public void glGetMaterialfv(int face, int pname, FloatBuffer params);
public String glGetString(int name);
public void glGetTexEnviv(int env, int pname, int[] params, int offset);
public void glGetTexEnviv(int env, int pname, IntBuffer params);
public void glGetTexParameterfv(int target, int pname, float[] params, int offset);
public void glGetTexParameterfv(int target, int pname, FloatBuffer params);
public void glGetTexParameteriv(int target, int pname, int[] params, int offset);
public void glGetTexParameteriv(int target, int pname, IntBuffer params);
public void glHint(int target, int mode);
public boolean glIsBuffer(int buffer);
public boolean glIsEnabled(int cap);
public boolean glIsTexture(int texture);
public void glLightf(int light, int pname, float param);
public void glLightfv(int light, int pname, float[] params, int offset);
public void glLightfv(int light, int pname, FloatBuffer params);
public void glLightModelf(int pname, float param);
public void glLightModelfv(int pname, float[] params, int offset);
public void glLightModelfv(int pname, FloatBuffer params);
public void glLineWidth(float width);
public void glLoadIdentity();
public void glLoadMatrixf(float[] m, int offset);
public void glLoadMatrixf(FloatBuffer m);
public void glLogicOp(int opcode);
public void glMaterialf(int face, int pname, float param);
public void glMaterialfv(int face, int pname, float[] params, int offset);
public void glMaterialfv(int face, int pname, FloatBuffer params);
public void glMatrixMode(int mode);
public void glMultiTexCoord4f(int target, float s, float t, float r, float q);
public void glMultMatrixf(float[] m, int offset);
public void glMultMatrixf(FloatBuffer m);
public void glNormal3f(float nx, float ny, float nz);
public void glNormalPointer(int type, int stride, ByteBuffer pointer);
public void glNormalPointer(int type, int stride, int pointer);
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);
public void glPixelStorei(int pname, int param);
public void glPointParameterf(int pname, float param);
public void glPointParameterfv(int pname, float[] params, int offset);
public void glPointParameterfv(int pname, FloatBuffer params);
public void glPointSize(float size);
public void glPointSizePointerOES(int type, int stride, Buffer pointer);
public void glPolygonOffset(float factor, float units);
public void glPopMatrix();
public void glPushMatrix();
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels);
public void glRotatef(float angle, float x, float y, float z);
public void glSampleCoverage(float value, boolean invert);
public void glScalef(float x, float y, float z);
public void glScissor(int x, int y, int width, int height);
public void glShadeModel(int mode);
public void glStencilFunc(int func, int ref, int mask);
public void glStencilMask(int mask);
public void glStencilOp(int fail, int zfail, int zpass);
public void glTexCoordPointer(int size, int type, int stride, Buffer pointer);
public void glTexCoordPointer(int size, int type, int stride, int pointer);
public void glTexEnvf(int target, int pname, float param);
public void glTexEnvfv(int target, int pname, float[] params, int offset);
public void glTexEnvfv(int target, int pname, FloatBuffer params);
public void glTexEnvi(int target, int pname, int param);
public void glTexEnviv(int target, int pname, int[] params, int offset);
public void glTexEnviv(int target, int pname, IntBuffer params);
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format,
int type, ByteBuffer pixels);
public void glTexParameterf(int target, int pname, float param);
public void glTexParameterfv(int target, int pname, float[] params, int offset);
public void glTexParameterfv(int target, int pname, FloatBuffer params);
public void glTexParameteri(int target, int pname, int param);
public void glTexParameteriv(int target, int pname, int[] params, int offset);
public void glTexParameteriv(int target, int pname, IntBuffer params);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format,
int type, ByteBuffer pixels);
public void glTranslatef(float x, float y, float z);
public void glVertexPointer(int size, int type, int stride, Buffer pointer);
public void glVertexPointer(int size, int type, int stride, int pointer);
public void glViewport(int x, int y, int width, int height);
}