/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.messaging; import com.godsandtowers.core.GameEngine; import com.godsandtowers.sprites.Tower; import com.gundogstudios.modules.Modules; public class LogicHandler implements LogicMessageProcessor { private GameEngine engine; public LogicHandler(GameEngine engine) { this.engine = engine; } @Override public void process(int what, Object[] object) { int player; String name; float x; float y; switch (what) { case BUY_TOWER: player = (Integer) object[0]; name = (String) object[1]; x = (Float) object[2]; y = (Float) object[3]; engine.buyTower(player, name, x, y); break; case BUY_CREATURE: player = (Integer) object[0]; name = (String) object[1]; engine.buyCreature(player, name); break; case UPGRADE_TOWER: player = (Integer) object[0]; x = (Float) object[1]; y = (Float) object[2]; engine.upgradeTower(player, x, y); break; case SELL_TOWER: player = (Integer) object[0]; x = (Float) object[1]; y = (Float) object[2]; engine.sellTower(player, x, y); break; case EXECUTE_SPECIAL: engine.executeSpecial((Integer) object[0], (String) object[1]); break; case BUILD_TOWER: engine.buildTower((Integer) object[0], (String) object[1]); break; case BUILD_ALL_TOWERS: engine.buildAllTowers((Integer) object[0]); break; case CANCEL_BUILD_TOWERS: engine.cancelBuildTowers((Integer) object[0]); break; case GRID_TOUCHED: player = (Integer) object[0]; int col = (Integer) object[1]; int row = (Integer) object[2]; engine.gridTouchCommand(player, col, row); break; case PAUSE: engine.setPaused(true); break; case PLAY: engine.setPaused(false); break; case GL_FINISHED_LOADING: engine.setLoading(false); break; case ATTACKING: player = (Integer) object[0]; boolean attacking = (Boolean) object[1]; engine.setAttacking(player, attacking); break; case LAUNCH_UPGRADE_VIEW: player = (Integer) object[0]; Tower tower = (Tower) object[1]; engine.launchUpgradeView(player, tower); break; case PROCESS_RESULTS: engine.processResults((Integer) object[0]); break; case AUTO_BUY_CREATURE: player = (Integer) object[0]; name = (String) object[1]; engine.autoBuyCreature(player, name); break; case MAX_UPGRADE_TOWER: player = (Integer) object[0]; x = (Float) object[1]; y = (Float) object[2]; engine.maxUpgradeTower(player, x, y); break; case CANCEL_AUTO_BUY_CREATURE: player = (Integer) object[0]; engine.cancelAutoBuyCreature(player); break; default: Modules.LOG.error("LogicHandler", "Unknown message " + what); } } }