/**
* Copyright (C) 2013 Gundog Studios LLC.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.godsandtowers.core.networking;
import java.util.ArrayList;
public class PlayerSnapshot {
private int id;
private int creatureLevel;
private float income;
private float gold;
private float life;
private float score;
private float defensivePower;
private float offensivePower;
private ArrayList<SpriteSnapshot> sprites;
public PlayerSnapshot(int id, int creatureLevel, float income, float gold, float life, float score,
float defensivePower, float offensivePower, ArrayList<SpriteSnapshot> sprites) {
this.id = id;
this.creatureLevel = creatureLevel;
this.income = income;
this.gold = gold;
this.life = life;
this.score = score;
this.defensivePower = defensivePower;
this.offensivePower = offensivePower;
this.sprites = sprites;
}
public float getDefensivePower() {
return defensivePower;
}
public float getOffensivePower() {
return offensivePower;
}
public int getId() {
return id;
}
public int getCreatureLevel() {
return creatureLevel;
}
public float getIncome() {
return income;
}
public float getGold() {
return gold;
}
public float getLife() {
return life;
}
public float getScore() {
return score;
}
public ArrayList<SpriteSnapshot> getSprites() {
return sprites;
}
@Override
public String toString() {
return "PlayerSnapshot [id=" + id + ", creatureLevel=" + creatureLevel + ", income=" + income + ", gold="
+ gold + ", life=" + life + ", score=" + score + ", defensivePower=" + defensivePower
+ ", offensivePower=" + offensivePower + ", sprites=" + sprites + "]";
}
}