/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.messaging; import com.gundogstudios.modules.MessageModule.MessageProcessor; public interface LogicMessageProcessor extends MessageProcessor { public static final int ID = 2; public static final int BUY_TOWER = 0; public static final int PAUSE = 1; public static final int PLAY = 2; public static final int BUY_CREATURE = 3; public static final int UPGRADE_TOWER = 4; public static final int SELL_TOWER = 5; public static final int GL_FINISHED_LOADING = 6; public static final int EXECUTE_SPECIAL = 7; public static final int BUILD_TOWER = 13; public static final int BUILD_ALL_TOWERS = 14; public static final int CANCEL_BUILD_TOWERS = 15; public static final int GRID_TOUCHED = 16; public static final int ATTACKING = 17; public static final int LAUNCH_UPGRADE_VIEW = 18; public static final int PROCESS_RESULTS = 19; public static final int AUTO_BUY_CREATURE = 20; public static final int MAX_UPGRADE_TOWER = 21; public static final int CANCEL_AUTO_BUY_CREATURE = 22; }