/**
* Copyright (C) 2013 Gundog Studios LLC.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.godsandtowers.messaging;
import com.gundogstudios.modules.MessageModule.MessageProcessor;
public interface LogicMessageProcessor extends MessageProcessor {
public static final int ID = 2;
public static final int BUY_TOWER = 0;
public static final int PAUSE = 1;
public static final int PLAY = 2;
public static final int BUY_CREATURE = 3;
public static final int UPGRADE_TOWER = 4;
public static final int SELL_TOWER = 5;
public static final int GL_FINISHED_LOADING = 6;
public static final int EXECUTE_SPECIAL = 7;
public static final int BUILD_TOWER = 13;
public static final int BUILD_ALL_TOWERS = 14;
public static final int CANCEL_BUILD_TOWERS = 15;
public static final int GRID_TOUCHED = 16;
public static final int ATTACKING = 17;
public static final int LAUNCH_UPGRADE_VIEW = 18;
public static final int PROCESS_RESULTS = 19;
public static final int AUTO_BUY_CREATURE = 20;
public static final int MAX_UPGRADE_TOWER = 21;
public static final int CANCEL_AUTO_BUY_CREATURE = 22;
}